I think the point was that games are being dumbed down for millenials.
Not sure I believe this, as I believe this dumbing down is about making games more inclusive so they can sell more games and make more money. But, with that growth, we’re seeing more emerging markets which cater to a wider variety of people, some millenial, some groups of people that wouldn’t otherwise be gaming. Games that don’t pander to the less gaming inclined, like anything with a souls name attached to it, find their place and sell quite well because the market is big enough to support more types of games.
More so, I also believe that as gaming has become more advanced, the ability to control games has become more fluid, and as people have grown with gaming, it’s not always a matter of games are becoming too easy, but rather, more people are used to better designed games, and better input methods to control them.
I think there are a lot of variances to the arguments made in the article, so the generalization isn’t really making a strong argument.


