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Home Gaming

Here is a Goldeneye 007 Remake in Unreal Engine 4 with Ray Tracing

May 12, 2020
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porkChop1h ago

The ray-tracing that we’re getting in games is more like a lite version of RT with way less light bounces, and it still eats up tons of power.

I would have preferred if they’d thrown in a neural AI chip instead. That could have been used for tons of stuff with machine learning. More dynamic and unpredictable AI, textures enhanced by AI when you get super close, more advanced procedural generation, etc.

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