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3D Realms Releasing Wrath: Aeon Of Ruin, Developed In Quake Engine, Next Year

June 1, 2020
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A release date has been announced for Wrath: Aeon of Ruin, an FPS game built within a modified version of the Quake engine. The game, which will be published by 3D Realms and 1C Entertainment, and is developed by KillPixel Games (which is making its debut here), will launch on February 25, 2021.

Wrath: Aeon of Ruin is coming to PC, Switch, PS4, and Xbox One, and it looks very similar to the 90s classic it’s based so heavily on. The game is currently available in Steam Early Access, and a new enemy, level, and weapon have just been added to the playable build.

The trailer below also introduces the game’s Big Box edition, which will be limited to 500 units. It contains:

  • Limited Founders Edition Big Box
  • Wrath: Aeon of Ruin on CD-ROM
  • “The Art of Wrath” Art Book
  • Original Soundtrack by Andrew Hulshult
  • USB drive loaded with exclusive digital content
  • 5 Metal Enemy Figurines
  • Reversible Poster
  • Exclusive Stickers

Here’s the full change log from Content Update 2, which is live now on Steam for the game’s Early Access release.

Additions

  • Added new level “The Priory”
  • Added new enemy “The Oppressor”
  • Added new weapon “The Slag Cannon”
  • Added new item “The Sigil of Flight”
  • Added SDL2 version of game client
  • Added a cumulative damage system to enemy pain states
  • Added option for screen flash when picking up items
  • Added refresh rate options
  • Added “Always Run” option
  • Added “Toggle Run” option

Bug Fixes

  • Fixed corrupted UVs on the Shotgun Shells, Invader arm blade and Heretic gibs that occur with recent nvidia drivers
  • Fixed bug that caused some Afflicted to become immortal, spam attacks and/or cause massive frame rate drops (RIP Jib)
  • Fixed speedy Stricken
  • Fixed bug that caused view tint to persist when loading a game after dying under water
  • Fixed items flying out of Coffers at incorrect angles

Weapon & Enemy Balance

  • Increased Coach Gun primary and secondary fire damage and changed secondary fire from hitscan to richochetting projectiles
  • Decreased Shotgun secondary fire damage
  • Increased Retcher impact damage, AOE damage and splash radius
  • Increased Fang Spitter primary and secondary fire damage
  • Enemy warp invulnerability frames decreased from 10 to 3
  • Reduced Executioner charge duration
  • Reduced Heretic chase duration
  • The Wretch’s spinning explosive head occurs less often

Misc

  • Improved weapon position and animations for “centered weapons” setting
  • Improved enemy pathing system
  • Optimized assets and compressed game files into archives
  • Increased the responsiveness of player movement
  • Improved Artifact menu mouse input
  • Changed lava to look more like lava and less like pizza
  • Changes some asset colors that were not within palette
  • Added prompt for F3 Load Menu
  • Removed feature that uninstalls the game when attempting to play on easy

According to the game’s roadmap, a “big content surprise” is due in August–we’ll have to wait to see what that is, though.

GameSpot may get a commission from retail offers.

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