Thinking about how the sword strike and resistance when hitting another sword would work. Most attacks are initiated by a quick press of the button/trigger and the attack follow through is automatic. To really make this realistic the attack itself would have to be drawn out over the full press of the trigger, so that somewhere mid-strike the trigger stops and rumbles to simulate a blocked attack. Would be cool but also would take a specific control approach to support that feature I think. Like could the trigger use resistance to slow there pull to sync up with the speed of the sword swing?? That would be amazing if possible.


