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Bethesda’s Todd Howard Shares Ridiculous Trick That Allowed Morrowind To Work On Xbox

September 24, 2020
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Earlier this week Microsoft announced the purchase of Bethesda, bringing all the publishers’ studios under the Xbox Game Studios brand. This isn’t the first time Bethesda and Microsoft have had a tight working relationship, however, with a history spanning back to the original Xbox.

During a recent podcast with Microsoft’s Phil Spencer and Larry Nelson, as well as Bethesda’s Pete Hines and Todd Howard, the group recalled some of the history between Xbox and Bethesda’s titles. Howard, longtime designer on series such as The Elder Scrolls and Fallout, mentioned how The Elder Scrolls III: Morrowind was a marvel to get running on the original Xbox. Turns out it featured some ridiculous tricks to do so too.

“If you’re running low on memory, you can reboot the original Xbox and the user can’t even tell,” Howard explained. “You can throw a screen up though. When Morrowind loads sometimes you get a very long load, that’s us rebooting the Xbox.”

It seems like a ridiculous hack, but it’s one Howard says Microsoft informed the development team of as an official means to circumvent the console’s low memory, especially when taxed with a game featuring areas as large as Morrowind did. It almost seems like another age entirely when compared to the capabilities of current consoles, with the Xbox Series X allowing players to have at least three games running at once that you can quickly switch between.

Microsoft’s purchase of Bethesda brings up a lot of questions about the future platforms its games will launch on. Spencer has stated that current exclusivity deals on PS5 for Arkane’s Deathloop and Tango Gameworks’ Ghostwire: Tokyo will stand, and that platforms for future games will be decided on a “case by case” basis. In the meantime, you can look forward to DOOM Eternal coming to Xbox Games Pass on October 1.

Now Playing: Microsoft Acquires Bethesda – GS News Update

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