The Ray Tracing isn’t slightly better on PC, it’s noticeably better depending on the setting. Consoles look like a mix of PC Mid and Low Ray Tracing, as RT distance isn’t on par with PC High or Max RT, and reflections look rendered at 1/4 resolution in comparison.
As for the Series S, it was a good idea in theory, but it should have been a $349 console, as the extra $50 would have allowed for better overall hardware in every aspect making it a true 1440p console, capable of 4K. They could have added a better GPU with 28 CUs instead of 20, a better fan which would have allowed for the CPU and GPU to clock higher and hopefully match the Series X, extra 2GB of VRAM bringing it to 12GB and all at a 256-bit bus instead of the 128-bit they went with, and finally a 1TB SSD.
This would make the CPUs identical across both consoles.
The GPU would be a 6.541 TF GPU instead of a 4.01 TF GPU (over 63% more performance) making it closer to half the performance of the Series X. It would be a true 1440p console, with a 1080p setting for demanding next-gen games, and match the Xbox One X with more reliable performance in last-gen games with an option for a 1440p mode that matches Series X boost mode, also thanks to the additional 12GB of faster VRAM.
Finally, an all-digital console with 512GB of storage, with over 112GB being taken up by the OS and updates on Day 1 is a slap in the face and should have been 1TB as well.
If Sony can produce a Zen 2, 36CU, 16GB 256-bit, 1TB console for $399 (taking a sizeable loss IMO, $60 or so).
Then Microsoft should be able to produce a Zen 2, 28CU, 12GB 256-bit, 1TB console for $349.


