1. Some SP games do this. Ubisoft? Yup. Spider-Man and TLOUP2? Nope.
2. Tons of SP games have a purposeful gameplay loop instead of replayability. Roguelikes and souls-likes for example.
3. Story-focused games don’t tend to have a replayability factor outside of people who hunt trophies or more difficult settings/NG+. This is pretty normal. Most SP with heavy replayability are heavy role-playing games with tons of options that also stoke the most occurrences of restarting them before someone even finishes them (classic CRPGs here).
4. Recognizing those that are long-toothed and don’t have a point in replayability is fine, but making it out like it’s the norm (especially for AA games) is ignoring a massive part of the market out there.


