You can pretty much see this about all Ubisoft games. These publishers think game length and amount of icons on map equals sales. Their games feel like copy and paste jobs. They have some very interesting IP’s only if they would take some chances with them and try to innovate
I much rather have 20-25 hour long game which is focused and all quests including side quests are polished than 60 hour grind. And these publishers have figured out launch the games without microtransactions once all the reviews and early sales are done than add microtransactions so the review scores don’t mention anything


