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Home Gaming

How important should backward compatibility be for Nintendo?

April 8, 2021
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ApocalypseShadow1h ago

Only if Nintendo feels it’s worth it to bring those games forward and digitize them. That includes licenses of franchises owned by other companies. That includes Game and Watch games or the 3D Famicom System or the Virtual Boy. Not saying it wouldn’t be great. But is it worth it? Ignore PC emulation or hack emulation that I enjoy as well on PC, tablet and phone.

And that goes for Sony as well. Is it worth it to get the licenses of franchise games not owned by them as well as old, original games published on the NES, SNES and Sega systems and bring them forward?

How about Microsoft? Is it worth it to them to bring TRS-80, Apple II, Mac, PC DOS, etc published games forward and make it all compatible and digital?

How far back does a company go? How long does it make sense to keep bringing it all forward? How much should these games cost? Not saying these games should be lost to oblivion like music, art, etc that have been lost to history. But there is a limit and companies can’t be expected to continue providing it when there will be only a few who will enjoy the nostalgia. I’m playing Genesis an Sega CD games between Sony first party and VR. Does Sega need to also bring all their games forward?( Well, yes. Lol. I’m actually a Sega fan) Ubisoft? Activision? EA? And make compilation discs playable on new systems or digitize them? Basically every game developer? Even the now, defunct developers and companies?

There is a limit. BC is great. But there’s a limit. It only works on PC because of programmers willing to put lots of time into it. For free mostly because they’re fans. But there’s a limit there too. No matter what a PC gamer tells you. It’s better. But not every game is perfectly emulated or works.

Only if Nintendo thinks it’s worth it.

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