@Christopher It’s good that Quest 2 has sold well but there’s a few open questions there:
1. How many units? They just say it sold more than the past models combined, but we don’t actually have numbers to work out if that’s 10 mil or 100 mil.
2. How many of those purchases are mainstream gamers? It could be companies or people buying for other VR formats.
I’d also say VR is more popular on PC than console. I don’t see a world where the norm is to go buy a games console, plug it into your TV and sit there in isolation with a VR headset on. PC gaming is more isolated so it makes sense, console gaming is typically done in a living room/media room around family etc. – that’s where the struggle to become mainstream occurs.
PS4 has a huge install base, but only a small percentage bought a PSVR. I don’t see this changing massively with PSVR2.


