You summed it up perfectly.
I have very fond memories of the PS2 years, we had so many high quality exclusives both close to launch, and back to back throughout. A lot of my favorite entries in my favorite franchises (SH, MGS etc.) were PS2 games.
I think exclusivities ending was due to a shift in the industry – publishers started to realize they could make a lot more money if they simply launched everywhere, given the market foothold gained by Sony’s competitors during that generation.
Prior to that, OG Xbox had no market share, Dreamcast died, and the GC wasn’t a huge hit, while the PS2 had insanely high sales for the time, so it was easy for developers to just release a PS2 game and rake in the cash.


