From PSU: “It’s something of a miracle that Rust: Console Edition even exists on PS4. With its complicated world that can be shaped and moulded by the many players that traipse across it in search of survival or domination, many doubted whether the long time PC sandbox classic would ever make it to Sony’s last generation console and yet, here we are. So naturally, in an effort to divine the black magic that was employed to make this happen, we had a chinwag with lead programmer Matt Phillips at Double Eleven to get a read on just how many goats were sacrificed to get the job done (spoiler – no goats were sacrificed).”


