The Ascent is at its best when you’re standing still. When you’re peering off the edge of the world, out at the neon-tinged arcology that encompasses the chaos unfurling around you. Sometimes, the camera will reel in from the sky towards some distant detail – plumes of smoke twisting in the wind, gears turning beneath some towering structure – and in closer to your character, who’ll be wearing an uncoordinated ensemble of whatever high-stat crap you’ve been able to scavenge from corpses.


