Dave writes: “We had a lot of time for Rogue Wizards. It’s unashamedly retro, it’s not the prettiest of RPGs out there, and it has near-gamebreaking faults in its controls and loot. But it’s decided that the best parts of an RPG are in its upgrade systems and randomly generated dungeons, and who are we to argue? Some of gaming’s greatest joys come from diving into a dungeon and emerging twice as powerful as before. For a one-person project, Rogue Wizards is deeper and more addictive than it has any right to be, and that should get at least one thumb up.”


