• Home
  • Blog
  • Android
  • Cars
  • Gadgets
  • Gaming
  • Internet
  • Mobile
  • Sci-Fi
Tech News, Magazine & Review WordPress Theme 2017
  • Home
  • Blog
  • Android
  • Cars
  • Gadgets
  • Gaming
  • Internet
  • Mobile
  • Sci-Fi
No Result
View All Result
  • Home
  • Blog
  • Android
  • Cars
  • Gadgets
  • Gaming
  • Internet
  • Mobile
  • Sci-Fi
No Result
View All Result
Blog - Creative Collaboration
No Result
View All Result
Home Gaming

Switch Update Adds Bluetooth Support Four Years After Launch

September 15, 2021
Share on FacebookShare on Twitter

Using a Nintendo Switch on a train or plane is finally a wire-free experience four years after the console actually launched. Late last night, Nintendo released an update for its mobile console that added Bluetooth audio support, one of its most-requested features.

Prior to this update, if Switch users wanted to ditch the wire and use Bluetooth headphones or earbuds with their switch, they had to buy an adapter that plugged into the console. As of today, though, it’s as simple as downloading the console’s latest system update and making some selections in the settings menu.

However, Nintendo’s implementation of Bluetooth audio isn’t perfect. A support page on the company’s site regarding Bluetooth audio for the Switch shows some of the limits the console has in this regard. Specifically, a maximum of two wireless controllers can be paired to a Switch while using Bluetooth audio. Any Bluetooth devices will likewise be disabled as soon as a local wireless multiplayer game is started. However, these changes make sense, considering that most of the time, someone is using Bluetooth audio if they’re playing a single-player game.

It’s just as well, then, that only one wireless audio device can be paired to a Switch at a time. The console can still remember 10 different devices, but only one can be used. Similarly, some users may experience audio latency, which just means that any game or app audio will lag behind what’s happening on-screen.  According to Nintendo, though, that’s less the console’s fault and more because of the device someone is using.

Editors’ Recommendations











Next Post

Volkswagen signs up to Arm-based software-defined car standard

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

No Result
View All Result

Recent Posts

  • ByteDance adds watermarking and IP guardrails to Seedance 2.0 ahead of global rollout
  • Delta is finally joining the faster satellite Wi-Fi craze with Amazon — but if you want in-flight satellite now, you’ll still want to book United
  • The Last Of Us Season 3 Cast: Everyone Who's Coming Back And Joining The Show
  • Iran’s IRGC names 18 US tech firms including Apple, Microsoft, Nvidia as military targets
  • Fitbit’s health coach snags a trio of features, as non-subscribers get in on Public Preview

Recent Comments

    No Result
    View All Result

    Categories

    • Android
    • Cars
    • Gadgets
    • Gaming
    • Internet
    • Mobile
    • Sci-Fi
    • Home
    • Shop
    • Privacy Policy
    • Terms and Conditions

    © CC Startup, Powered by Creative Collaboration. © 2020 Creative Collaboration, LLC. All Rights Reserved.

    No Result
    View All Result
    • Home
    • Blog
    • Android
    • Cars
    • Gadgets
    • Gaming
    • Internet
    • Mobile
    • Sci-Fi

    © CC Startup, Powered by Creative Collaboration. © 2020 Creative Collaboration, LLC. All Rights Reserved.

    Get more stuff like this
    in your inbox

    Subscribe to our mailing list and get interesting stuff and updates to your email inbox.

    Thank you for subscribing.

    Something went wrong.

    We respect your privacy and take protecting it seriously