When the global pandemic hit in early 2020, everything stopped – at least for a little bit. At this point, Dying Light 2, a game about surviving against all odds, had been delayed once before. But then, as COVID-19 took hold, Techland was forced to work from home – putting a strain on the development team once again. While the game suffered additional delays as a result, the pandemic caused a ripple effect that changed how Techland approached the game and its narrative for the better.
Speaking to The Loadout, Tymon Smektala, lead game designer at Techland, touched on how the shift to working from home and the global pandemic helped pull Dying Light 2’s narrative together after years of work and development.


