In an interview posted to the PlayStation blog, FromSoftware director Hidetaka Miyazaki confirmed that two pillars of previous Souls games, multiple endings and a new game plus mode, will be present in Elden Ring.
Plus good news for FromSoftware fans:
โ๐ ๐ฆ๐ด, ๐ฃ๐ฐ๐ต๐ฉ ๐๐ฆ๐ธ ๐๐ข๐ฎ๐ฆ ๐๐ญ๐ถ๐ด ๐ข๐ฏ๐ฅ ๐ฎ๐ถ๐ญ๐ต๐ช๐ฑ๐ญ๐ฆ ๐ฆ๐ฏ๐ฅ๐ช๐ฏ๐จ๐ด ๐ธ๐ช๐ญ๐ญ ๐ฃ๐ฆ ๐ช๐ฏ๐ต๐ข๐ค๐ต ๐ช๐ฏ ๐๐ญ๐ฅ๐ฆ๐ฏ ๐๐ช๐ฏ๐จ.โ pic.twitter.com/zd0Sg4y2CY
— PlayStation (@PlayStation) January 28, 2022
Miyazaki bluntly stated that both โNew Game Plus and multiple endings will be intact inย Elden Ringโ during his interview, which also covered the directorโs own gaming habits and decisions around the gameโs difficulty setting. Both features are staples of the Souls franchise, with players typically deciding the ending they want after beating a final boss instead of through story decisions made throughout the duration of a game.
FromSoftwareโs approach to new game plus modes in its games has likewise been somewhat different than the approach other games take. Previous Souls titles have multiple levels of new game plus, with Dark Soulsย having an infinite level of reruns for its players to go through. The major difference each time, though, is that enemies will deal drastically more damage and have more HP.
The same will likely be true forย Elden Ring, giving players the opportunity to explore through The Lands Between multiple times and fight increasingly difficult enemies with each iteration of their adventure.
However, Miyazaki also stated in the interview that balancing difficulty inย Elden Ringย is something the team at FromSoftware has kept in mind. โWe donโt try to force difficulty or make things hard for the sake of it,โ Miyazaki says. โWe want players to use their cunning, study the game, memorize whatโs happening, and learn from their mistakes. We donโt want players to feel like the game is unfairly punishing, but rather that thereโs a chance to win a difficult encounter and make progress.โ
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