SIFU sold a million in its 1st 30 days too. Very good for a relative unknown developer and a new publisher. Not sure about Scorn. It sold 200k on Steam with mixed reviews. Seems to me Sloclap did the heavy lifting. Kepler didn’t disclose Scorn’s lifetime numbers. They do mention it generated 8 million in revenue in the 1st 30 days. Terrible
Traditional gaming vs. subscription services? Is it even a question of what generates more revenue for these game makers?


