Bob Richardson writes:
That fish doesnt look right. Its glowing. And this one has too many teeth. Is it grinning?
I have immense admiration for creators and artists who attempt earnestly to capture what H.P. Lovecraft wrote about over a hundred years ago. A sub-genre in their own right, Lovecraftian books, board games, video games, and on and on probe that which cannot be probed. They attempt to conceive of that which cannot be conceived. Angles, colors, dreams, and elder gods that exist beyond our perception of reality. How exactly does one communicate this in a video game? This Sisyphean feat may actually be impossible, but the more important question is whether or not the attempt is engaging for the player.


