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Home Gaming

30fps For The Legend of Zelda: Tears Of The Kingdom Is Not The Same As 30fps For Redfall

May 14, 2023
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Nitrowolf24h ago(Edited 4h ago)

Lol dude, most people understand when something limited by the tech they’re on versus something that’s been praised to high hell as the world’s most powerful console.

We’re talking about a game that’s even bigger than most next-gen games running on hardware that’s over 7 years old that was even then barely stronger than last-gen consoles, versus a current-gen game.

This isn’t “oh but because it’s Nintendo” cause otherwise Pokemon Scarlet and Violet wouldn’t be sitting at a 72

TotK runs fine for most part. Yes there’s dips, but not much we can do seeing there’s not a switch 2 yet. If this was a switch 2 launch game then yes, people would be complaining about the lack of 60fps. Again, most people fully understand the limitations of the system, it’s been showing for years.

Redfall, a game built exclusively for the series is being outperformed by a console built nearly 2 gens ago.

Not to mention, even if Redfall ran at 60FPS, that is literally the least of its concerns on why the game is scoring so low. You really think if Redfall ran at 60fps it would somehow fix the bland story, the repetitive tedious gameplay loop, and the gameplay in general?

Redfall could be running at 1000fps and it would have still reviewed badly

Redfall releasing at 30FPS just weakens the Xbox in general because it indicates it’s not the powerhouse Microsoft made it out.

TotK releasing at 30FPS only tells what everyone knew for the last 5 years, that Nintendo needs to move on already.

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