Interesting article. It does look great in terms of production values and gameplay. The only question at this point is the length, although it clearly has LOADS of replay value thanks to the nature of the score offered at the end of each round (it’s a bit like DMC), which I can see becoming very addictive.
Too many gameplay previewers are not talking about the traversal and climbing aspects. I’ve watched a few that haven’t climbed anything even once and some aren’t even using the amazing cover system, because they’re having way too much fun with the shooting and telekinesis.
I guess it shows there’s an abundance of ways to complete each level. I’m betting the game will force you to utilise these different ways in later levels in order to survive.
I just watched this preview, which was pretty good (if you can get past the lame language), and unlike most, it’s shown at 4K (albeit only 60fps), so you can get a better appreciation of the graphics:


