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Bethesda’s Todd Howard Confirms Starfield Performance and Frame-Rate on Xbox Series X and S

June 12, 2023
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Christopher42m ago(Edited 39m ago)

***For linear games or basic open world games sure, but something like Starfield with all those interactive objects would be a massive feat to get to 60fps especially considering how good it looks already.***

What? This is nonsense. Your interaction with objects is in its own mode and not live gameplay. You’re not shooting in a blast out in space and modifying your ship in real-time. I’m not sure you understand that detail-oriented things are done in their own space and without relationship to those same levels of interaction once they are done. It’s similar to gun mods, you are assigning attributes to things and shape boundaries to them, but you’re not constantly calculating their attachment points during gameplay. Let alone if that’s a reason then why is it not 60fps when outside of your ship and during the action elements of the gameplay?

Let’s not try and make excuses here, let alone ones that don’t make sense.

I get development is hard, but this is Bethesda and Microsoft. If anyone has the ability to make a 60fps mode it’s the company that takes almost a decade to make a game and the company supporting them that’s spending $64B to buy up more of the industry.

If No Man’s Sky can do 60fps and native 4k on PS5, there are no excuses here, IMHO. The development team sizes alone should give Bethesda the massive advantage let alone the much longer history and the direct association with the hardware. Let’s not forget that Starfield also has hub-styled cities, so you’re not loading all those NPCs and city areas in the open world regions. They’ve literally set themselves up so they should be able to do 60fps, but Bethesda just isn’t working towards 60fps. They’re working towards 30fps. That’s on them.

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