WTMG’s Leo Faria: “Bloodhound isn’t a bad first-person shooter, but it’s a wasted opportunity. It could have been much better if the developers hadn’t focused so much of their efforts in ensuring the game would be as edgy, grotesque, and (non) erotic as possible. The foundations for a good DOOM-esque shooter are here, but the terrible enemy placement system and lackluster sound effects brought the combat mechanics down several notches. Bloodhound just feels a bit too rushed, a bit too janky, a bit too unfocused. It also made me realize the retro-inspired first-person shooter scene is getting too saturated at this point.”


