VGChartz’s Lee Mehr: “In spite of placing itself within a more limited “delicate horror” sub-genre, GYLT too often feels like an also-ran adventure. Most broad strokes in this tale can be predicted hours in advance, not much flavoring is added to the design after a certain point, and the usual enemies begin to feel more like cosplaying nuisances than unnerving monstrosities over time. It’s a case of needing one more of… everything; another secondary building or floor, another boss, another multi-purpose tool for different gameplay opportunities, and so on.
These shortcomings don’t so much trample its commendable successes – especially in presentation, sincerity, and some quality design changeups – but rather illustrate how easy it is to intuit Tequila Works crafting a grander experience. As a result, it feels more like a title to be universally appreciated for its earnest aims than fondly treasured for its execution.”


