“It’s true: you cannot continuously walk around planets in Starfield. You can select a landing spot virtually anywhere on a planet from out in space, but once you’re there, Starfield renders a square-shaped chunk of planet that’s roughly a kilometer or two wide.”
What a bummer. The marketing of this game made exploration look like No Man’s Sky. I never expected Starfield would only generate a 1 kilometer area with invisible walls. This is pathetic by modern gaming standards! Sucks to learn this now, as the gane is just getting released. Pains me to think of how many loading screens I might have to suffer through. “Mass Effect Andromeda” had this problem. I absolutely dreaded the loading screens in the last quarter of that game.


