@Eihander
I’ve played every single Playstation console (technically didnt own a PS2, could only afford 1 console in high school, so I got a Gamecube and traded consoles with some friends every couple of months so we could all play everything)
I have owned every Xbox except the OG (actually sold my Series X when I built a 4090/7800x3D PC early last year)
I have owned practically every Nintendo console except perhaps the original gameboy and virtual boy
I have built a PC a couple of times
I currently have my PC, Switch Oled and PS5 along with PSVR2 and Dualsense edge
I couldnt care less about biases for any given console, positive or negative. I enjoy all sorts of games from all of them, enjoy each one for what they bring to the table and call them out on things that they drop the ball on.
So I really dont care about overhyping Sony’s solution for machine learning upsampling when there are already 3 (technically more if you count when engines have their own temporal upscalers) proven, developed and known quantities in the PC space (and in particular, Nvidia is miles ahead when it comes to ML implementation).
Even for many of the things you mentioned about Sony, they might have been new in the console space but not for PC (or simply came to market with a few months of difference). And even the more direct example of the PS4 checkerboard shows if anything, exactly what I meant, Sony doing a bespoke solution that can technically be used by everyone, but mostly benefited their developers (and there is absolutely nothing wrong with that)
There hasnt been anything in the reports (of which there isnt really that much information anyway) to make me think differently.
If it ends up being something truly unique that completely changes the upscaling scene? thats great, I will enjoy it on my PS5 and hopefully it gets used on the PC ports too.
And if it is just another flavor of upscalers, I will welcome having another alternative to FSR2 and not be dissapointed because I kept my expectations in check, simple as that


