Travis Bruno of Capsule Computers writes:
“Back in 2013 Ubisoft took their Assassin’s Creed franchise to the seas in what was one of the biggest departures the franchise had ever seen up until that point, by placing players in control of an assassin who also happened to be a pirate and could take part in numerous pirate activities. Four years later, Ubisoft announced that they had been working on an entirely pirate focused game in the form of Skull and Bones for a few years already. Then, what happened will likely turn into a topic of much discussion for quite some time. Developed by Ubisoft Singapore and, rumored to be contractually obligated to release, Skull and Bones went through development hell over the course of nearly a decade of development with countless changes behind-the-scenes, scrapped projects, shifted focus, and more. With numerous issues that saw the pirate game delayed over five times, Skull and Bones was finally released and just dropped its first Season Pass. With such troubled developmental seas, has this ship managed to sail forth to treasure?”


