I’m going to say this as someone who really enjoyed Days Gone
Why would you go and create an open world, multiplayer game with live service elements if you’re previous game which was only a single player title came out flawed?
Wouldn’t you want to create a new single player game to refine and fix your last mistakes to master what you were going for the first time before jumping into uncharted territories with online, multiplayer and live service which is a completely different beast entirely.
I can’t be the only who thinks this right?
Just seems like your setting yourself up for failure in my opinion, you’re giving yourself and your team bigger challenges to overcome in an already oversaturated market, a market where live service games made by people who are used to online and multiplayer are even struggling themselves.
It might be good, who knows, but at the moment it just seems they are biting off more than they can chew.


