VGChartz’s Lee Mehr: “Coming Home is an unfortunate case of a sequel learning a few lessons from its predecessor, and yet realizing there’s something more fundamentally at odds with itself. It avoids the bombastic excesses of the former’s moustache-twirling villainy, and yet returning staples like cartoony gibberish, flat humor, and limited visual storytelling still create this odd tension with its wartime drama. While restraining itself of more wildly illogical puzzles, most are still stultifying for their generic fundamentals that lack any unique nuance or solid pacing. Its ‘indie’ identity captures a side of Ubisoft infrequently seen nowadays, yet still retains similar gameplay & storytelling contradictions found in its biggest sandboxes.”


