DualShockers Writes “No genre of gaming strikes fear into my heart quite like the Roguelike. Binding of Isaac, Spelunky, Dead Cells — my curiosity for these has always been drowned out by my aversion to that roguelike staple of permadeath. I’ve never liked losing massive amounts of progress upon failure in a game — the idea that one small mistake could reset swathes of progress is one that I find truly daunting, especially if that mistake can occur in a game’s last hurdle. Ergh, I shudder just thinking about it…”


