Fall Guys is celebrating its 5-year anniversary today, August 4, 2025. Below, we look back at how its creative mode was ripe for potential that has failed to flourish.
It felt obvious. Fall Guys–a quirky, over-the-top game show battle royale platformer–would be perfect for player-created levels. Mario and Banjo-Kazooie fans could create whimsical deathtraps that dozens of little beans would run through headfirst.
“I know the chances are extremely low that this will happen, but man, a level editor would be extremely awesome,” wrote Redditor2033 in a post a year into Fall Guys’ lifespan. “With that, this game could easily survive A LOT [of] years.”
Things have a funny way of working out sometimes, as Epic Games acquired Fall Guys developer Mediatonic in March 2021 and launched Fall Guys Creative, a level editor where players could create their own islands, a little over two years later.
Players wasted no time flexing their creative muscles–recreating Van Gogh masterpieces, building a zany take on Mount Olympus, and designing intuitive jungle-top mazes that rival Mediatonic’s own creations.
The fervor for mini-game creation spread throughout the Fall Guys community. Players didn’t just create maps, they built databases of their favorites, created tutorials to encourage other players, and begged Mediatonic for better tools so they could build bigger and better maps.
“When Creative first launched, pretty much every stage felt innovative in its own way,” Fall Guys map creator mech33 tells GameSpot. “Even something as simple as a sloped stage where iron balls rolled down from above was fun to play with friends.”
Eventually, Mediatonic even began using Creative for its own designs and started removing some of its older maps as updates caused them to break down, making room for even more creator maps in the rotation. Some map makers called this the golden age of Creative The tool itself was getting regular updates, giving creators a ton of freedom in what they could build.
Mediatonic began bringing player-created levels into official playlists, giving creators the chance to find audiences almost immediately.
“Community creative maps were in main game modes, getting millions of plays,” Fall Guys map creator Pepppie said over text in a message. ” [There was a] big community with great map makers, new good creative maps almost every day.”
The good times wouldn’t last. Mediatonic began removing player-created game modes from featured playlists, making it harder than ever for creators to find an audience. GameSpot reached out to Mediatonic for comment on the reason behind the change, but received no comment. Many saw that as the removal of the only incentive to continue creating. Epic supports creators who do well in Fortnite Creative, providing them with a cut of the revenue it makes from the battle royale mode–but while Fall Guys is accessible through the Fortnite platform, Fall Guys creators get no such benefits.
Mediatonic had formed a creator program that gave creators early access to new items and mechanics as well as feedback from official developers. That group has since been shuttered, according to a few creators who were in it. The Fall Guys creators said they weren’t looking for big payouts, but they were hoping for some sort of incentive to push them to continue.
“I feel like the momentum behind Fall Guys Creative has definitely slowed down compared to before,” mech33 said. “Recent updates have mostly focused on visual improvements rather than introducing new tools or gimmicks, which makes it harder for creators to find fresh inspiration.”
Even if creators are making maps, it’s tough for them to get those maps in front of players, thanks to changes they say Mediatonic keeps making to how maps are surfaced in Fall Guys.
“Recently, [Mediatonic has] removed all player-made creative maps from main curated game modes, meaning it is now solely based on luck if your map makes it in the few modes left, like Discovery,” Pepppie said. “This decision has turned most prominent map-makers off of the game, and many, if not most, have left.”
The level editor has evolved significantly since it launched, according to several creators, but they’re still looking for new features and tools like the ability to make chains, hang objects, and build dynamic objects unlike anything else in Fall Guys. Nothing like that has been added recently, but some creators say additional features could be enough to inspire them to build something new.
When Fall Guys originally launched, there was nothing on the market like it. Sure, it had DNA from Mario Party and a variety of battle royales, but nothing combined the sweaty-palm franticness of Door Dash with the tension of knowing that any moment could be your last as other beans finish in front of you.
Other games like Fall Guys have risen to match Epic Games’ game show battle royale in recent years. Stumble Guys has given mobile players the ability to create levels for tens of thousands of players on Steam and millions on phones. Eggy Party–often called a Fall Guys knockoff–has captured the attention of a huge playerbase in China.
It’s clear that there is an appetite for the online experience that Fall Guys provides: hectic mini-games reminiscent of TV shows like Wipeout and Takeshi’s Castle. This is especially true when there is an army of creators supplying new levels on a regular basis. That’s not the case anymore, but creators hope that changes.
“If Mediatonic releases new tools or features that get creators thinking, ‘I could build something amazing with this,’ then the scene could definitely bounce back,” mech33 said. “But if meaningful updates keep getting delayed or stop altogether, it’s likely that interest will continue to decline.”
Creators like mech33 still have the desire to make things for Fall Guys, but as it is, there isn’t enough to encourage them to push maps across the finish line. For now, Fall Guys Creative exists in a strange limbo: full of potential, but waiting for another spark.