Jim Sterling writes, “I love Ghost of Yōtei. I adore the classic mold of Atsu’s revenge tale – it’s the kind of story for which “formulaic” is more compliment than criticism. I appreciate how rich a toybox has been provided in its combat. I give it immense credit for the transformative way it uses passive enhancements to so strongly influence a player’s active playstyle.
It’s a beautiful production full of mechanically enriching treats that can make a player feel like the sports car of assassins. Seriously, when is Sucker Punch going to make a John Wick game? All told, I’d say this is some of the sleekest, tastiest action I’ve seen from the big budget space in a long, long time.”