VGChartz’s Lee Mehr: “The objective for this goulash of game studios – and EA by extension – was clear and simple: give the fans their comfort food. No skipping on a campaign, no peculiar multiplayer identity crises, and no drastic aesthetic choices that run contrary to a modern military shooter. Although that is the better overall decision, there’s a certain irony as well. Its campaign is so boring that it accidentally highlights why past exclusions made sense, and the best quality of its multiplayer is hitting many notes that’ve been played before; then again, who doesn’t like listening to a good ‘ole tune now and again?”


