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Home Gaming

CoD Season 1 Patch Notes Detail Anti-Cheat Updates And Movement Changes For BO7 And Warzone

December 4, 2025
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WELCOME TO SEASON 01

The biggest Season 01 ever arrives December 4th, bringing a massive variety of maps, modes, Loadout content, and more, including four Multiplayer maps and the new Astra Malorum Zombies map on day one.

Click or Tap to Zoom

The Season 01 Roadmap. With content so stacked, this image is designed to be zoomed in on to view everything available.

The Story So Far

As The Guild claws its way back from the ashes of defeat at the hands of David Mason, Alden Dorne, once the trusted right hand of CEO Emma Kagan, seizes his moment. His vision is merciless: capture David Mason at all costs and unlock the secrets buried within the C-Link, the cutting-edge neural tech possessed only by JSOC’s elite.

Weekly Challenges

Complete challenges every week of the season to unlock new Loadout items, Camo rewards, and XP. Beginning with Season 01, the Weekly Challenges Menu, accessible via the Lobby or the Challenge Hub in the Career Menu, gives you the chance to earn new Attachments, Scorestreaks, Weapons, and more by completing Challenges in all modes.

At the start of Season 01, immediately check the Weekly Challenge menu to see the available rewards and the challenges required to access them. Complete any six challenges across any (or all) of the four supported modes — Co-op Campaign/Endgame, Multiplayer, Zombies, or Call of Duty: Warzone (Warzone Patch Notes) — to unlock the weekly Loadout reward. Check the menu again the following week for the next gameplay reward.

Completing challenges also rewards XP, and this is a great way to rise through the Levels. Don’t worry if you miss a week; as long as you’re playing Black Ops 7 during any part of Season 01, all the previous Weekly Challenge Challenges and rewards are still accessible, up to the point the season concludes.

Week 1 Reward: Ballistic Knife: For the first week of Season 01, a brand-new Melee Weapon is your reward: Make sure you’re rapidly completing Weekly Challenges to unlock the Ballistic Knife!

New Weapons

The following weapons are available at launch with even more coming in-season.

Kogot-7 – SMG (Battle Pass)

  • Full-auto submachine gun. Excellent mobility and fast fire rate, but shorter-range capabilities and moderate recoil.
  • What the Kogot-7 lacks in punch, it makes up for with speed and mobility. This fast-firing, quick-handling SMG is perfect for Operators looking to get into the thick of things.
  • Prestige Attachment: MFS Kogot-7 Akimbo
    • A Dual Wield toggle that lets you swap between holding one or two SMGs. Damage range and hipfire spread suffer a slight penalty, overcome by the deluge of firepower at your fingertips. Blocks Underbarrel Attachments.

Maddox RFB – Assault Rifle (Battle Pass)

  • Full-auto assault rifle. Fast fire rate with a large ammo pool.
  • A favorite from Call of Duty: Black Ops 4, the Maddox RFB returns to action in Black Ops 7. The weapon’s manageable recoil, fast fire rate, and large ammo pool make it ideal for sustained fights.
  • Prestige Attachment: 13” MFS Echo-Fire Barrel
    • A firing blowback system that increases the fire rate for every second bullet, granting a boost in firepower at the expense of some slight accuracy loss.

Ballistic Knife – Melee (Weekly Challenge Reward: Week 1)

  • Spring-action knife launcher. High melee damage and can fire retrievable blades as projectiles.
  • The Ballistic Knife returns, a staple Black Ops weapon that lets you pull off deadly ranged attacks with surprising speed and accuracy as the blade is fired from the handle, eliminating unarmored targets on contact.

NX Ravager – Special Weapon (Event Reward: Week 2)

  • Launches high damage bolt projectiles. Can be configured to fire explosive bolts that detonate a short time after impact.
  • Take aim with the NX Ravager compound bow, featuring quick loading bolts in a device that shoots accurately to great distances

New Attachments

Akita Scorchlink Akimbo (Weekly Challenge Reward: Week 2)

  • Why wield only one full-auto Shotgun when you can have two? With this Attachment equipped, you’re granted dual capabilities coupled with Belt Fed Ammo Capacity and an Overheat mechanic, with a slight dip in damage range and hipfire spread to compensate for the barrage of rounds. Blocks other Magazines.

New Multiplayer Scorestreak

Deadeye Drone (Weekly Challenge Reward: Week 3)

  • Take to the skies remotely with the Deadeye Drone to harass and eliminate enemies with its onboard rifle. Soar over the environment and look for target indicators marking the position of enemy Operators.
  • Overclock Abilities
    • Extended Mag: Larger magazine allows for more shots.
    • Grenadier: Attached grenade for aerial bombing.

New Multiplayer Maps

The following maps are available at launch, with more coming in-season.

Utopia (6v6)

  • Once a cutting-edge Guild research facility, this site now serves as the nerve center of Project Synapse under Alden Dorne’s command. Towering structures pierce the skyline, remnants of a forgotten future now repurposed for ruthless ambition.

Fate (6v6)

  • David is dragged back into the nightmare he’s tried to forget: a fractured memory where fear and regret over Raul Menendez take physical form. Step into a warped vision of Menendez’s Nicaraguan compound, now twisted beyond recognition: colossal machetes carve through the sky, and shattered pieces of reality hang suspended as if time itself has splintered.

Odysseus (6v6 / 2v2)

  • The team steps into a distorted hallucination aboard the scarred deck of a familiar carrier etched deep into David’s past. Close-quarters combat dominates as you fight across the deck overlooking a runway frozen in chaos: aircraft locked mid-explosion, debris suspended in time, and a crimson mist bleeding across the sky.

Standoff (6v6)

  • Remastered for Black Ops 7, Standoff returns with greater visual fidelity than ever before. Revisit your favorite spots on this classic mid-sized map from Call of Duty: Black Ops 2 that played a huge role in casual and competitive play.

Party Games Return

  • Prop Hunt
    • Disguise yourself as a prop and evade notice from searching Operators in this fan-favorite Party Mode challenging players to notice what’s not quite right in the environment. Props whistle every 30 seconds, so be ready to move and even change shape or drop a decoy if the enemy is on to you. Teams switch roles between rounds, from hiding as props to seeking them out before the round timer is up.
  • One in the Chamber
    • Each Operator spawns with a pistol, one bullet, a Combat Knife, and three lives. The only way to earn another bullet is to eliminate another Operator. In this free for all, every shot that lands counts as an elimination, so keep your aim steady and start dancing when encountering enemy fire. When only two players remain, a UAV begins to scan the area, forcing the remaining targets into a fight.
  • Sharpshooter
    • Put your skills to the test in this free-for-all match where every Operator is given the same randomly selected weapon. Every 45 seconds, the weapon changes to a new random weapon for all players, and this cycle continues throughout the match.
  • Sticks & Stones (Week 2)
    • Armed with a Crossbow, Ballistic Knife, and Combat Axe, players battle in a free-for-all earning points for each elimination. Keep slaying to outscore the enemy but beware — those who fall victim to the Combat Axe lose all their points. Watch your back and aim your own axe to take down players with the highest scores.
  • Gun Game (Week 2)
    • Eliminate enemies and be the first to cycle through every weapon tier in this party mode where every Operator starts out with the same weapon. With each elimination, your weapon is advanced to the next tier. Eliminating enemies with a melee attack will demote them to the previous tear and vice versa, so don’t let anyone get up close!

New Zombies Map: Astra Malorum

The heroes continue their perilous journey in search of another Shadowsmith, with their path leading them to a mysterious observatory, a relic ripped from the early 20th century now drifting silently within the shimmering rings of Saturn.

Once a beacon of human curiosity and discovery, the observatory has become a ghostly monument suspended in time, its rusted domes and fractured telescopes watching endlessly over the planet’s swirling bands. Within its hollow corridors, secrets of the past, and the next step in their quest awaits.

New Enemy: O.S.C.A.R. (Astra Malorum)

This sentinel robot — a remnant of mid-20th Century cinematic imagination — has somehow become an animated, stalking menace that roams the dark halls of the Observatory. Known as the Observation System and Carnifex Adjudicator Robot (or O.S.C.A.R. for short), this Elite entity seems to be persistent in assessing and neutralizing threats, slowly hover-patrolling areas where a disturbance has occurred.

New Wonder Weapon: LGM-1 (Astra Malorum)

The Little Green Menace launches saucer squadrons that exterminate enemies like the lower life forms they are. Shoot for the stars!

A retro-sleek artifact with unique target acquisition and annihilation qualities, the LGM-1 shoots out partly autonomous saucer-like projectiles that swarm nearby targets with miniature (but potent) laser fire.

This small squadron of independent spacecraft prioritizes the closest targets and depends on weapon aiming. These flying discs then track and circle enemies, before returning to the LGM-1 for replenishment.

New Survival Map: Exit 115

Welcome to Reba’s Diner! Survive as many rounds as possible in this isolated location from Ashes of the Damned with everything you need to put up a fight. The more rounds you survive, the more rewards you can earn:

  • “Chef’s Special” Animated Emblem and 1,000 XP (reach Round 10)
  • “Ravaged” Charm and 2,500 XP (reach Round 25)
  • “Perkaholic” Ultra GobbleGum and 5,000 XP (reach Round 50)

Returning Perk-A-Cola: Mule Kick

Drink to carry an extra weapon. Unlock 15 total Augments to begin this Research.

If you’re concerned about bringing too few guns to face down unruly undead hordes, take a swig of Mule Kick and increase your weapon capacity with room to carry an additional Primary Weapon, along with some additional augmentations to your ammo and Equipment carrying capacity.

  • Major Augments
    • Pack Mule: You can carry more stock ammo. This applies to all your Primary Weapons, and the amount varies depending on the type of weapon. Includes Wonder Weapons.
    • Free Throw: Chance to keep Equipment when used. Does not apply to the Combat Axe. This means when you throw non-retrievable equipment, like a Decoy or Molotov, there’s a chance your ammo count remains the same.
    • Ol’ Reliable: Your third Primary Weapon is recovered when you repurchase Mule Kick. Does not apply to limited-quantity weapons (like certain Wonder Weapons). Your weapon now no longer falls to the ground and is instead stored within a realm out of your grasp… until Mule Kick is used again.
    • Multi Pack: Pack-a-Punching a weapon might cause another weapon you are carrying to upgrade to the same PAP level. This includes your dedicated Melee Weapon. If the upgrade doesn’t happen, the chances of it happening in the future increase.
  • Minor Augments
    • Fully Equipped: You can carry more Equipment. This allows you to carry one additional Tactical, and one additional Lethal.
    • Plate Hunter: You can carry an extra Armor Plate. Note this adds one to your Plates in reserve, not currently worn and protecting you.
    • BOGO: Crafted Equipment grants an additional Equipment up to the maximum capacity. This allows you to craft one item and get another one for free, if you have the inventory capacity.
    • Kick Back: Get a discount on Perks. This applies to purchasing Perks at machines, and the discount is significant.

Returning Ammo Mods

Light Mend

  • Bullets deal Light damage. Each bullet has a chance to transform a Normal or Special Enemy’s health into a Healing Glyph that moves to nearby injured allies. Unlock 21 total Augments to begin this Research. Any Augment Research undertaken in Black Ops 6 is brought into Black Ops 7.
  • Major Augments
    • Antibiotic: The Healing Glyph damages enemies that touch it, but this also reduces its lifetime.
    • Big Game: Light Mend can activate on Elite Enemies, dropping three more Healing Glyphs and doing more damage.
    • Dual Action: Consuming a Healing Glyph will temporarily allow you to heal faster.
    • Booster Shot: The Healing Glyph can now overcharge health.
  • Minor Augments
    • Longer Life: The Healing Glyph lifetime is increased.
    • Extra Strength: The Healing Glyph replenishes more health when consumed.
    • Express Remedy: Increase the range that the Healing Glyph will move to an ally.
    • Mitosis: Each activation has a chance to create an extra Healing Glyph.

Shatter Blast

  • Bullets deal explosive damage. Each bullet that hits a Normal or Special Enemy has a chance to create an explosion that destroys armor. Unlock 21 total Augments to begin this Research. Any Augment Research undertaken in Black Ops 6 is brought into Black Ops 7.
  • Major Augments
    • Big Game: Shatter Blast can activate on Elite Enemies.
    • Blast Chain: Shatter Blast has additional detonations.
    • Blast Repair: When Shatter Blast destroys enemy armor, some of your armor is restored.
    • Blast Shield: Damaging multiple enemies with Shatter Blast temporarily mitigates damage you receive.
  • Minor Augments
    • Blast Zone: Increases the size of the explosion.
    • Blast Boost: Increase the explosion damage.
    • Blast Wave: Normal Enemies are knocked down by the explosion.
    • Blast Through: Weapons with Shatter Blast deal more damage through armor.

Returning Field Upgrades

Tesla Storm

  • You and nearby allies will generate electric fields that stun and damage enemies. Unlock six total Augments to begin this Research. Any Augment Research undertaken in Black Ops 6 is brought into Black Ops 7.
  • Major Augments
    • Transformer: The field’s damage is increased by the number of allies that are connected.
    • Shockwave: On activation, release an explosion that stuns and deals Electric damage to nearby enemies.
    • Static Discharge: On activation, create a lethal surge of electricity around you.
    • Haywire: Periodically send out electric charges that stun and damage enemies while the Tesla Storm is active.
  • Minor Augments
    • Power Grid: increase the range that the electric tether can connect to allies.
    • Overclocked: Your movement speed is increased during Tesla Storm.
    • Lithium Charged: Increase Tesla Storm duration.
    • Amped: Increase the Tesla Storm stun and damage radius.

Frost Blast

  • Create a blizzard that deals lethal Frost damage on activation and slows enemies that enter it. Unlock 9 total Augments to begin this Research. Any Augment Research undertaken in Black Ops 6 is brought into Black Ops 7.
  • Major Augments
    • Ice Slick: Enemies within the blizzard may be knocked down.
    • Flash Freeze: Normal Enemies within the blizzard will be frozen solid and are killed when damaged.
    • Frost Cast: The blizzard moves forward when activated.
    • Stone Cold Stronghold: Incoming damage is mitigated while you’re inside the blizzard.
  • Minor Augments
    • Extension: Significantly increase the blizzard’s duration.
    • Frostbite: Increase damage to frozen enemies.
    • Extra Charge: Increase Max Charges by one.
    • Deep Chill: Enemies continue to be slowed after leaving the blizzard.

Mister Peeks

  • Summon Mister Peeks to our reality. Unlock 21 total Augments to begin this Research. Any Augment Research undertaken in Black Ops 6 is carried forward into Black Ops 7.
  • Major Augments
    • Dance Party: Mister Peeks becomes the life of the party.
    • Arcane Fury: Mister Peeks becomes a master of the elements.
    • Apex Hunter: Mister Peeks focuses all attacks on the strongest nearby enemy other than bosses.
    • Peek Health: Heal rapidly while near Mister Peeks.
  • Minor Augments
    • Social Butterfly: Increase Mister Peeks’ attraction radius.
    • Peeks’ Favor: Mister Peeks is good to have around near Mystery Box locations.
    • Party Animal: Increase Mister Peeks’ dance duration.
    • V.I.B. Discount: Mister Peeks will offer an ammo discount to VIBs (Very Important Buddies).

New GobbleGums

Crack a tooth and bring the elements to your next Zombies encounter, as well as some memorable tunes, with the following two new GobbleGums:

Elemental Exposure (New, Epic GobbleGum)

  • Type: Instant.
  • Zombies Description: [Lasts 3 Minutes] Your weapons will always inflict damage of the target’s Elemental Weakness.
  • DOA 4 Description: For the next ten minutes, you are invulnerable to all hazards. Not effective in the Boss Arena.

Slaylist (New, Whimsical GobbleGum)

  • Type: Instant.
  • Zombies Description: Plays a random Zombies song.

Directed Mode: Ashes of the Damned

Return to Ashes of the Damned with a guided Main Quest experience. Rounds advance with progression with a maximum round cap of 15. Recommended for casual or new players. Complete to obtain the following:

  • The “Bushwalker” Skin for Maya, as well as a Calling Card and 5,000 XP.
  • There’s also an additional Calling Card and 10,000 XP for obtaining all necessary Intel.

New Endgame World Events

You’ll need to face down threats and build up your Operators’ Combat Rating, Skills, and Abilities, as Season 01 brings new multi-stage World Events into the mix to challenge players. You’re advised to be at least Combat Rating 45, call up your squad, and bring your highest Rarity

Colossus of Avalon (Launch)

  • A giant mechanical contraption towers over the Avalon terrain, leaving a bloody path in its wake. To claim the bounty of rewards on offer for defeating this behemoth, you may need reinforcements outside of your own squad. Tool up, study the giant for weaknesses, expose its core, and take it out! Fail, and the Colossus will blast off into orbit, so don’t delay in your aggression.

Toxic Tyrant (Launch)

  • A second major threat to Operators within the Avalon theater of combat. A severe neurotoxin outbreak occurring in Avalon. With time running out, you’ll need to focus on finding the source of this terror and try not to lose your mind entirely when facing the final, large-scale threat let loose by this hallucinatory biological weapon.

New Endgame Exotic Skills

Unlock eight new Exotic Skills that change up gameplay in a variety of strategically viable ways.

  • Exotic Skills are powerful additions acquired by completing World Events via a special Exotic Skill Case, which randomly awards you one of the following Exotic Skills. You can equip and upgrade one Exotic Skill from the following :
    • Mega Punch: Replaces your weapon butt with a deadly punch that knocks back enemies and deals more damage.
    • Conjuration: Kill enough enemies to summon Toxin Butterflies that harass and damage enemies.
    • Echo Shell: Significantly reduces damage taken from behind.
    • Celebration: Enemies damaged or affected by Equipment have a chance to trigger Mortar Rounds that target enemies.
    • Frost Cloud: Enemies damaged or affected by Equipment have a chance to trigger a Frost Cloud that slows enemies.
    • Resurrection: On fatal damage, become temporarily invulnerable instead of dying. Available once per match.
    • Shattered Shield: Stun and damage nearby enemies when Armor Plates break.
    • Graviton Reaction: Taking melee hits can spawn a Black Hole that damages and displaces enemies.

New Endgame Exotic Weapons

Two new Exotic Weapons are out there to be found:

  • Killswitch: Full-auto assault rifle modified for raw power and aggression. Affinity for Shrapnel Rounds.
  • Swarmforge: Full-auto submachine gun adapted for ultra-dynamic and ruthless CQC. Affinity for Photon Rounds.

New Seasonal Events

Season 01 kicks off with the Astra Malorum Zombies Leaderboard Event in Week 1, followed by the Rally Point Community Event in Week 2, which tasks all players to work together to complete community missions to unlock rewards for all. Participate in other Events throughout the season to earn additional rewards, including new Weapons, Blueprints, Camos, Operator Skins, and more.

It’s up to the community to work together in the Rally Point Event. Take on Personal Missions unlocked over the course of the Event to unlock rewards for yourself, while also contributing to Community Missions alongside the global Call of Duty community that all players progress together. When Community Milestones are reached, all players who’ve participated in the Event will receive the reward, including the all-new NX Ravager Crossbow Special Weapon.

GLOBAL

RICOCHET ANTI-CHEAT

For Season 01, we’re rolling out stronger detection tools and upgraded protections built to support fair play across both Black Ops 7 and Warzone. This includes improved boosting detections designed to catch unfair progression, the expansion of TPM 2.0 and Secure Boot requirements to Warzone, and a new tool coming later in the season to help players quickly verify that their PC meets our security requirements.

  • TPM 2.0 & Secure Boot are required to play Warzone starting S01.
  • Watch our tutorial videos or read our step-by-step guide on enabling these features on our Player Support page.
  • Stronger boosting detections: Removing cheaters gaining unfair progression.

REWARDS

  • Email Verification Rewards
    • Players who verify their email account to strengthen their account security will unlock the following rewards when Season 01 goes live, whether they’ve previously verified or are verifying for the first time:
      • “Veiled Aurora” Universal Weapon Camo
      • 5x 1-hour Double Level XP tokens
      • 5x 1-hour Double Weapon XP tokens
      • 5x 1-hour Double Battle Pass XP tokens

Challenges

  • Added the option to “Go To Challenge” when selecting a Calling Card in the Reward Feed that lets players quickly navigate to the Calling Card Challenge that unlocked that specific Calling Card.
  • Addressed an issue that was incorrectly displaying Mastery Camo progress and the next Mastery Camo Challenge in the Camo Hub for all modes.
  • Addressed an issue that was causing some Challenge amounts to overlap with the progress bar in the Lobby Challenge Tracker widget.

Weapons

Bullet Penetration

We are making general changes to bullet penetration in Season 01. The goal of these changes is to increase penetration overall, while keeping damage reasonable. Additionally, we would like to maintain a level of consistency and predictability when it comes to bullet penetration.

Up until now, a weapon’s penetration was driven entirely by the maximum distance it could pass through a given surface type. Penetration damage would decrease based on the thickness of the surface until the maximum distance. This limited our ability to tune distances without also affecting damage. It could also lead to some extreme edge cases, such as a weapon’s falling off to just a few points of damage.

Starting with Season 01, penetration damage and distance have been decoupled. Weapons will still have a maximum distance they can shoot through for each surface type, but now the damage falloff they experience will be a flat percentage regardless of how thick the surface was. This lets us push the penetration distance further while still ensuring that cover feels advantageous.

We’ll be carefully monitoring feedback and adjusting specific surface types as necessary to make sure that penetration feels fair on both sides of combat engagements.

  • Slightly increased distances at which bullets can penetrate through many surface types.
  • Bullets that successfully penetrate through a surface now experience a flat percentage of damage falloff regardless of the distance that was penetrated.
  • FMJ will now increase distance penetrated as well as reduce the penetration damage falloff.
  • Addressed an issue preventing FMJ from improving penetration damage as intended.

Weapon Tuning

We’re planning to release a larger weapon balance patch once we’re a couple of weeks into Season 01 and have collected plenty of feedback and data on the first batch of new weapons and attachments. This timing will help us ensure the S01 weapon meta is in the best state possible heading into the holidays.

The attachment adjustments below are very focused and not intended as a comprehensive balancing pass. We often revisit and tweak attachment tunings as we add new weapons to the game and the relative balance of weapons within a class evolves, which is the case here.

Assault Rifles

M15 MOD 0

Attachment Adjustments

  • 16.5″ Fusion Barrel
    • Damage Range improvement decreased from 20% to 18.5%.

AK-27

Attachment Adjustments

  • Strider Handstop
    • Movement Speed improvement decreased by 0.05m/s.
  • Flowguard Foregrip
    • Movement Speed improvement decreased by 0.05m/s.
  • Caliban Light Stock
    • Hipfire Movement Speed improvement decreased by 0.075m/s.
    • Sprint Speed improvement decreased by 0.075m/s.
  • Viktor-7R Stock
    • ADS Movement Speed improvement decreased by 0.06m/s.
  • Pugil Heavy Stock
    • ADS Movement Speed penalty increased by 0.075m/s.

MXR-17

Attachment Adjustmets

  • Quickstep Foregrip
    • Movement Speed improvement increased by 0.025m/s.
  • EAM Steady-90 Grip
    • Movement Speed improvement increased by 0.025m/s.
  • Winch Stock
    • ADS Movement Speed penalty increased by 0.05m/s.

X9 Maverick

Attachment Adjustments

  • Quickstep Foregrip
    • ADS Movement Speed improvement increased by 0.025m/s.
    • Removed unintended Sprint Speed improvement.
  • Ethereal Wave Stock
    • Hipfire Movement Speed improvement decreased by 0.025m/s.
  • Strider Overstep Stock
    • ADS Movement Speed improvement decreased by 0.025m/s.
  • H01-90 Full Stock
    • ADS Movement Speed improvement increased by 0.025m/s.

DS20 Mirage

Attachment Adjustments

  • Strider Handstop
    • ADS Movement Speed improvement increased by 0.04m/s.
  • Assault Division Stock
    • Hipfire Movement Speed improvement decreased by 0.05m/s.
    • Sprint Speed improvement decreased by 0.05m/s.
  • Weighted Stock
    • ADS Movement Speed penalty increased by 0.05m/s.
  • Redwell Carrion Stock
    • ADS Movement Speed improvement increased by 0.04m/s.

Peacekeeper Mk1

Attachment Adjustments

  • Quickstep Foregrip
    • Now correctly improves ADS Crouch Movement Speed by the same amount as regular ADS Movement Speed.
  • Swift-B Guard Stock
    • Movement Speed improvement increased by 0.13m/s.

SMGs

Submachine Gun Adjustments

WeaponAdjustments

Ryden 45K

Attachment Adjustments

  • 11″ Rauch 6L-R Barrel
    • Bullet Velocity improvement increased from 25% to 27%.
  • 10.5″ Greaves Whiptail Barrel
    • Bullet Velocity improvement decreased from 12.5% to 13.5%.
  • EAM Lightpath Foregrip
    • ADS Movement Speed improvement increased by 0.075m/s.
  • Collapsible Stock
    • Movement Speed improvement increased by 0.025m/s.
    • Hipfire Movement Speed improvement increased by 0.025m/s.
    • Crouch Movement Speed improvement increased by 0.025m/s.
    • Sprint Speed improvement decreased by 0.025m/s.
  • SKE-02 Stock
    • ADS Movement Speed improvement increased by 0.075m/s.

RK-9

Attachment Adjugments

  • Quickstep Foregrip
    • Movement Speed improvement decreased by 0.025m/s.
    • ADS Movement Speed improvement increased by 0.05m/s.
  • Envoy Foregrip
    • Movement Speed improvement decreased by 0.025m/s.
  • Alliance Extended Mag
    • Ammo count increased from 40 to 42.
  • Ascot Drum Mag
    • Ammo Count increased from 55 to 57.
  • Compact Void Mag
    • Ammo Count Increased from 25 to 27.
  • Nightfall Rapid Stock
    • Movement Speed improvement increased by 0.025m/s.
    • Hipfire Movement Speed improvement increased by 0.025m/s.
    • Crouch Movement Speed improvement increased by 0.025m/s.
  • VQ-45 Harpy Stock
    • ADS Movement Speed improvement increased by 0.05m/s.

Razor 9mm

Attachment Adjustments

  • EAM Lightpath Foregrip
    • Movement Speed improvement decreased by 0.025m/s.
    • ADS Movement Speed improvement increased by 0.06m/s.
  • EAM Steady-90 Grip
    • Movement Speed improvement decreased by 0.025m/s.
  • Serpent Pad
    • Sprint Speed improvement decreased by 0.05m/s.
  • Renegade Pad
    • ADS Movement Speed improvement increased by 0.06m/s.

Dravec 45

Attachment Adjustments

  • 19″ EAM Horizon Barrel
    • Damage Range improvement decreased from 30% to 27%.
  • 14″ Verse Barrel
    • Damage Range improvement decreased from 15% to 13.5%.
  • EAM Heritage Stock
    • Movement Speed improvement decreased by 0.075m/s.
    • Hipfire Movement Speed improvement decreased by 0.075m/s.
    • Crouch Movement Speed improvement decreased by 0.075m/s.
    • Sprint Speed improvement decreased by 0.075m/s.
  • Serval Q-Step Stock
    • ADS Movement Speed improvement decreased by 0.025m/s.

Carbon 57

Attachment Adjustments

  • 14″ Rockleigh Barrel
    • Damage Range improvement increased from 27% to 30%.
  • 11″ Greaves Repose Barrel
    • Damage Range improvement increased from 13.5% to 15%.
  • Quickstep Foregrip
    • Movement Speed improvement decreased by 0.025m/s.
    • ADS Movement Speed improvement increased by 0.06m/s.
  • Sapper Guard Handstop
    • Movement Speed improvement decreased by 0.025m/s.
  • Graph-Aero Stock
    • Movement Speed improvement increased by 0.25m/s.
    • Hipfire Movement Speed improvement decreased by 0.025m/s.
    • Sprint Speed improvement decreased by 0.13m/s.
  • Bowen Resolute Pad
    • ADS Movement Speed improvement increased by 0.06m/s.

MPC-25

Attachment Adjustments

  • 13.1″ Razorback Barrel
    • Bullet Velocity improvement decreased from 27% to 25%.
  • 10.4″ Hydra Barrel
    • Bullet Velocity improvement decreased from 13.5% to 12.5%.
  • Quickstep Foregrip
    • Movement Speed improvement decreased by 0.025m/s.
    • ADS Movement Speed improvement increased by 0.1m/s.
  • Flowguard Foregrip
    • Movement Speed improvement decreased by 0.025m/s.
  • Viper Wire Stock
    • Sprint Speed improvement decreased by 0.025m/s.
  • K-1 Pedal Stock
    • ADS Movement Speed improvement increased by 0.025m/s.
  • Arid Full Stock
    • ADS Movement Speed improvement increased by 0.075m/s.

LMGs

LMG Adjustments

WeaponAdjustments

MK7.8

Attachment Adjustments

  • 17″ Bowen Moon Barrel
    • Damage Range improvement increased from 25% to 30%.
  • 18.5″ Titan Hybrid Barrel
    • Damage Range improvement increased from 12.5% to 15%.
  • Quickstep Foregrip
    • ADS Movement Speed improvement decreased by 0.025m/s.
  • Charon Light Stock
    • Sprint Speed improvement decreased by 0.025m/s.
  • SwiftGuard Stock
    • ADS Movement Speed improvement decreased by 0.025m/s.

XM325

Attachment Adjustments

  • 24″ Fractal-LRB Barrel
    • Damage Range improvement decreased from 30% to 25%.
  • 20″ Rist-76 Nova Barrel
    • Damage Range improvement decreased from 15% to 12.5%.
  • VG-0 Light Stock
    • Hipfire Movement Speed improvement increased by 0.05m/s.
  • Strider Handstop
    • ADS Movement Speed improvement decreased by 0.025m/s.
  • 2R-Mobility Stock
    • ADS Movement Speed improvement decreased by 0.025m/s.

Miscellaneous Weapon Updates

  • Addressed various issues with attachment names, descriptions, and pros/cons.
  • Addressed several issues causing weapon reload prompts to not show up at the correct time for multiple weapons and magazines.

ENDGAME / CO-OP CAMPAIGN

World Events

  • Colossus of Avalon and Toxic Tyrant World Events added to Endgame.

Exotic Skills

  • Exotic Skills are powerful additions acquired by completing World Events via a special Exotic Skill Case, which randomly awards you one of the following Exotic Skills. You can equip and upgrade one Exotic Skill from the following :
    • Mega Punch
    • Conjuration
    • Echo Shell
    • Celebration
    • Frost Cloud
    • Resurrection
    • Shattered Shield
    • Graviton Reaction

Exotic Weapons

  • Two new Exotic Weapons added:
    • Killswitch: Full-auto assault rifle modified for raw power and aggression. Affinity for Shrapnel Rounds.
    • Swarmforge: Full-auto submachine gun adapted for ultra-dynamic and ruthless CQC. Affinity for Photon Rounds.
  • Addressed an issue with Exotic Weapons missing certain attachments.
  • Addressed an issue with some Exotic Weapon effects not triggering correctly.

Weapons

  • Underbarrel Launchers damage will now scale with weapon rarity and character damage upgrades.
  • Addressed an issue with players being able to enter Endgame with two of the same Weapon in their Loadout.
  • Addressed an issue with Optics and other attachments added in Create a Class not appearing on weapons in-game.
  • Addressed an issue with Dedicated Melee not receiving Damage Upgrades.

Endgame – General Updates

  • Addressed an issue with Kinectic Jump failing to consume a charge and trigger fall damage protection when used while stepping off of a ledge.
  • Addressed an issue with the Escape activity showing 0 time remaining if it was triggered with an Assignment active.
  • Addressed some rare instances of the Escape VTOL not appearing when summoned.
  • Addressed a rare issue where players would not get a 3rd Skill Track to choose from.
  • Various stability and performance fixes.

CO-OP CAMPAIGN – General Updates

  • Controls
    • Improved mouse navigation in Campaign puzzles.
  • Exposure Mission
    • Added unlimited uses for Kinetic Jump.
    • Added in fail-safe pull forward for multiple deaths in Nicaragua.
  • Escalation Mission
    • Improved logic for Key Card drop during boss encounter.
  • UI
    • Campaign Missions now indicate percentage completion for players on the “Leave Mission” screen.
    • “Leave Mission” screen now has long press prompt for exiting missions.

MULTIPLAYER

Playlist & Modes

Season 01 introduces several new and returning playlists and game modes to Multiplayer, including the return of Sticks & Stones for the first time since Call of Duty: Black Ops Cold War. Based on all the new content coming to Multiplayer in Season 01, we’re making some updates to our playlist structure and UI.

The first playlist tab will now be Featured playlists, where we’ll highlight various styles of experiences, such as the Season 01 Moshpit featuring our S01 maps Utopia, Fate, Odysseus, and Standoff. This is also where you can find Standard Moshpit, where skill is an important consideration.

We’ve continued to see increased engagement with Standard Moshpit, so we’ll be featuring it in the Featured tab for players who prefer an experience with more similarly skilled opponents. With the main tab changing to Featured, the other tab will now become Party Games, which will include Prop Hunt, Sharpshooter, One in the Chamber, and Gunfight at the launch of Season 01, as well as the debut of Sticks & Stones and Gun Game in Week 2.

In addition to Standard Moshpit, all Multiplayer playlists feature Open Matchmaking where skill is minimally considered, for a more varied experience.

  • Season 01 Moshpit (NEW) & Hardcore Season 01 Moshpit (NEW)
    • Maps
      • Utopia
      • Fate
      • Standoff
      • Odysseus
    • Modes
      • Team Deathmatch
      • Kill Confirmed
      • Domination
      • Hardpoint
      • Overload
      • Face Off Team Deathmatch (Odysseus)
      • Face Off Kill Confirmed (Odysseus)
  • Prop Hunt (NEW)
  • Nuketown 2025 24/7
  • Face Off Moshpit (+ Odysseus)
  • Skirmish 20v20
  • Standard Moshpit (+ Utopia, Fate, and Standoff)

Party Games (NEW)

  • Prop Hunt (NEW)
  • Sharpshooter (NEW)
  • One in the Chamber (NEW)
  • Gunfight (+ Odysseus)

MODE UPDATES

Overload

  • Overtime has been added to Overload.
    • At the end of the first half of the match, a player carrying the EMP device will get an additional 30 seconds to overload or be killed. This can also happen at the end of the match, but only if the EMP carrier is on the losing team and losing by 1 point.
  • Players are now forced to their Pistol when carrying the EMP device. If the player does not have a Pistol Secondary, a backup Pistol is provided.
  • Addressed an issue where players would not be respawned during sudden death.
  • Addressed an issue where the Killed Device Carrier and Station Overloaded score events were not properly displaying in the score feed.

Skirmish

  • Added new High Value Objectives in Mission: Tide.
  • Best Play feature added to Skirmish.
  • Addressed an issue where there would sometimes be 1 or 0 objectives on Mission: Tide.
  • High Value Objectives will now spawn roughly 25% faster than before.
  • Removed the Helicopter from Mission: Tide.
  • Raised the wingsuit redeploy spawns in Mission: Tide.
  • Addressed a rare bug where the nearby Objective Widget would display wrong information.
  • Addressed an issue where CUAVs were more difficult to destroy in Skirmish than intended.

MAPS

  • New Maps
    • Utopia, Fate, and Standoff added to all 6v6 playlists.
    • Odysseus added to Face Off Moshpit.
  • Exposure
    • A new path and interior has been added to help players navigate from the Loading spawn area which connects to the Solar Panels and Salt Storage container.
  • Toshin
    • A new hanging monorail has been added that connects the middle Monorail section to the upper Station section.

Equipment

  • Addressed an issue where being stuck with a Sticky Grenade could result in low performance.

Scorestreaks

  • Significantly increased the rate of Overclock progression for the Scout Pulse Scorestreak.
  • Addressed an issue where the Skewer would sometimes not kill its target upon impact.
  • Addressed an issue where the D.A.W.G. could display erratic movement.

UI

  • Addressed an issue that was causing the first Winner’s Circle Emote input to be ignored.
  • The “Bait Taken” Medal (Killed an enemy with a hacked Care Package) now appears in the Medal Collection.
  • Addressed an issue where players were unable to add bots to FFA private match games.
  • Addressed multiple cases of text running outside of intended spaces.
  • Addressed an issue where clan tags would reset between game sessions on PC platforms.

ZOMBIES

MAPS

New Maps

  • Astra Malorum
    • New Round-Based Zombies map available at Season 01 launch.
  • Exit 115 (Survival)
    • New Survival map available at Season 01 launch.

Ashes of the Damned

  • Main Quest
    • The Ashes of the Damned boss battle in Cursed Mode has been reverted to its original, harder difficulty.
    • Addressed an issue where players may fall through the map if they dive at a certain location in Veytharion’s Sepulcher.
    • Addressed an issue where players could get stuck in the repair animation if Veytharion picked up Ol’ Tessie while players were repairing it.
    • Addressed an issue where Ol’ Tessie could teleport out of Veytharion’s Sepulcher during the Fight.
    • Players in other events will now be warped to a Main Quest step that requires all players after a 5-minute delay.
    • Addressed an issue where the light on the Trap Switch does not turn off after fully extracting the energy from the Aether Generator during the Wonder Weapon Quest in Vandorn Farm.
    • Addressed an issue where the dining room skeleton’s skull would not reset.
    • Addressed an issue with collision near the Film Reel found outside the deck in Blackwater Lake making it difficult to shoot.
    • Addressed an issue in which the Main Quest would not progress if the Widow’s Lantern spores are spread on Round 999.
  • General
    • Addressed an issue with collision on a red truck in Vandorn Farm.
    • Addressed an issue where small areas in Orda Graveyard and Crashed Rocket locations did not have player collision.
    • Addressed an issue with a mantle prompt not appearing correctly in Vandorn Farm.
    • Closed an exploit spot in the second floor of the Farmhouse in Vandorn Farm.
    • Adjusted the position of floating Overgrown Hoard Husks.
    • Addressed collision on the boathouse rafter in Blackwater Lake.
    • Addressed an issue where players would take out of bounds damage when standing on a crate in Zarya Cosmodrome.
    • Addressed an issue where players could take out of bounds damage when diving off the bridge towards the garage in Ashwood.
    • Addressed an issue where the Jump Pad VFX would not clear if players died in the flight path.
    • Addressed an issue with players not being able to mantle a section of the fence in Vandorn Farm.
    • Addressed an issue with collision near the toolshed in Blackwater Lake creating a safe spot.

Weapons

  • Updated the Pack-a-Punch version of the AAROW 109 to fire grenade projectiles.
  • Addressed an issue with the Flatline MK.II equipped with Shock Blade skin doing double damage to the pustules on the Aether Generator.
  • Addressed an issue where the base weapon name would still appear in the loot card after the weapon is upgraded at the Pack-a-Punch Machine.
  • Addressed an issue where weapon Wall Buys were visible through the player’s scope. Some scopes that were affected are: Vas Strix 6x Thermal, Bowen x-25 IR, RistRauch 7x, Circuit-Z Rangefinder, Kepler Custom WVT-08.
  • Addressed an issue where certain weapon attachments could glow brightly when standing near a light source.
  • Adjusted the fire rate for the DS20 Mirage.
  • Underbarrel Launcher damage will now scale with weapon rarity and Pack-a-Punch upgrades, rather than rounds.

Mystery Box

  • Items from the Mystery Box will now drop on the ground when players melee the box. The items can be picked up by anyone.

Modes

  • Survival
    • The Necrofluid Gauntlet can now be acquired from the Mystery Box in Survival.
    • T.E.D.D. Tasks are now enabled in Survival.
    • Chompy will now remain active in Survival except for Special Rounds and during Exfil.
  • Cursed
    • Reduced the amount of Essence earned from trap kills in Cursed.
    • Addressed an issue with players using a Time Out GobbleGum to unlock a Relic portal.
    • Closed an exploit that allowed players to spam the interact on the phone to get a Relic portal to appear.
    • Addressed an issue where the Wine Bottle for a particular Relic could appear to float in the air.
    • Closed an exploit involving loading a Solo save after Round 60 to unlock a Relic after completing the Main Quest at an earlier round.
    • Added a playlist image for Cursed.

Perks

  • Armor Plates are now automatically applied to your vest with Vulture Aid Armor-matic if down a full plate or more.
  • Addressed an issue where Deadshot Daiquiri would not lock onto a zombie’s head when aiming through certain doors in Ashes of the Damned.
  • Closed an exploit with Augments that returned all Perks from last stand.
  • Closed an exploit using PhD Flopper with Stuntman Minor Augment to reach high rounds rapidly.
  • Updated Wisp Tea Fetcher Augment description.

Equipment

  • Addressed an issue where players would not be able to purchase Klaus from his callbox after loading a save.
  • Addressed an issue with a wall not having equipment collision in Zarya Cosmodrome.
  • Addressed an issue with Chompy sometimes not eating Sticky Grenades.
  • Addressed an issue where players could teleport back to Veytharion’s Sepulcher with a Kazimir after defeating it.
  • Hunter Bots will now be destroyed by the Shock Mimic’s EMP blast.

Support

  • Addressed an issue where the player’s health bar would disappear when bleeding out and spectating another player activating Disciple Injection.
  • Addressed an issue with players being able to place a Sentry Turret in the Vault of Flesh.
  • Addressed an issue where the D.A.W.G. could obstruct the start of the ARC-XD race.
  • Addressed an issue where the ARC-XD may be pushed forward at the start of the ARC-XD race.
  • Addressed an issue where the VFX for the Mangler Cannon would disappear when swapping between 1st and 3rd Person.

Vehicles

  • Addressed an issue where Ol’ Tessie could be used to break the pathing for Uber Klaus.
  • Adjusted the distance Klaus follows behind Ol’ Tessie to avoid him clipping into the camera of the driver.
  • Addressed an issue where players could become invincible if they were kicked out as soon as the player teleported into Ol’ Tessie.
  • Adjusted the score event to match when killing zombies with the auto DG-2 Turret fire and when manned.
  • Addressed an issue where long weapons would clip into Ol’ Tessie.
  • Added handbrake to Ol’ Tessie HUD.
  • Addressed an issue where the incorrect button prompt would appear for the Abomination beam when using Driver Control settings.
  • Addressed an issue when exiting Ol’ Tessie near map boundaries could create an exploit spot.

Power-Ups

  • Addressed an issue where the timer from a Power-Ups would occasionally not appear.
  • Addressed an issue where the score event will be incorrect when players convert GobbleGums with Double Points active.

Loot

  • Reduced drop rates for high-value items in early rounds from Aether Plants fertilized by Toxic Growth.
  • Addressed an issue with the Aether Canister ping not clearing after players picked up the item.
  • Addressed an issue that prevented players from pinging the Abomination Carcass item.
  • Addressed an issue where the Aether Canister could clip into players when being carried while climbing.
  • Addressed an issue where players could receive two Ray Guns from an Overgrown Hoard Husk.
  • Addressed an issue where the DG-2 Turret could respawn after loading a save.

Enemies

  • Addressed an issue with certain zombies still appearing alive after being eliminated with High Contrast Mode on.
  • Addressed an issue with idle zombies in certain locations in Ashes of the Damned.
  • Addressed an issue with zombies clipping into the roof in McDougal’s Garage during a death scene.
  • Addressed an issue with zombies going through an APC when attempting to climb on top of it.
  • Addressed an issue where blood can be seen when shooting directly at a fallen hat from a zombie.
  • Addressed an issue with zombie animations not playing correctly when climbing up ledges.
  • Addressed an issue with zombies getting stuck in a climbing animation loop in multiple locations.
  • Addressed an issue where a Ravager’s portal VFX were missing when spawning near a wall in Zarya Cosmodrome.
  • Addressed Veytharion’s collision so that zombies will not go through it if thrown by a player using Disciple Injection.
  • Addressed an issue where Veytharion would clip the ground when throwing Ol’ Tessie in the middle platform.
  • Addressed an issue where the quest zombies in Exit 115 would hold up the round if they were the last zombies alive.
  • Addressed an issue where the quest zombies in Exit 115 would not spawn after loading a Solo save.
  • Addressed an issue with Mimic items getting stuck on the doors in the Diner in Exit 115.
  • Addressed an issue where a zombie may get stuck out of bounds in Vandorn Farm Survival.
  • Addressed an issue where dead Ravagers still had glowing eyes.

Activities

  • Addressed an issue with a T.E.D.D. Task requiring zombie eliminations not tracking correctly in Zarya Cosmodrome.
  • Addressed an issue with a T.E.D.D. Task requiring players to remain in a location not tracking correctly in Service Station Rooftop in Exit 115.

GobbleGums

  • When swapping GobbleGum packs, the first three gums will swap once one of the following conditions are met:
    • The player uses a gum in any slot.
    • The player takes a gum from the GobbleGum machine.
    • 3 minutes of total match time have passed.
  • Addressed an issue where a Special Round would occur on the next round after the player used the Time Out GobbleGum during a Special Round.
  • Addressed an issue where the progress from converting a GobbleGum to Essence would be saved on the slot with a new GobbleGum.

Challenges

  • Removed the Daily Challenge for killing Special Zombies.
  • Sticky Grenades and Cluster Grenades now count toward Challenges that require Lethal Equipment.

UI

  • The Entity subtitles will no longer appear on screen if players have Subtitles off.
  • Adjusted the text for certain Intel descriptions in the Intel Menu.
  • Adjusted the “Drop Aether Canister” prompt to no longer overlap with subtitles.
  • Addressed an issue where the menu in the Der Wunderfizz machine does not update immediately after buying a perk with Soda Fountain GobbleGum active.
  • Addressed an issue with Power Doors Icon appearing again on the mini-map after loading a save.
  • Addressed an issue with pings not clearing from a Door Buy after purchasing.
  • Addressed an issue where the Spray prompt would not clear immediately after spraying a plant.
  • Addressed an issue where the objective showed the incorrect step after failing to clear the pustules on the Aether Generator and loading a save.
  • Quest objective HUD is now disabled when players are attempting the Zursa Attack or Dempsey Easter Eggs.
  • Addressed an issue with the ARC-XD HUD staying on screen if it explodes as soon as it is deployed.
  • Addressed an issue where the Flavorless GobbleGum was missing its icon.
  • Addressed an issue where the incorrect playlist type would appear in the Scoreboard menu while in Cursed.
  • Wonder Weapons no longer appear locked in the Mastery Badge list.
  • Corrected the number of chevrons that appear for Ultra Weapon Rarity at the Arsenal Machine in Cursed.
  • Addressed issues with unclear loadout restrictions in Cursed.
  • Addressed an issue that was causing the XP reward to not display after picking up Intel.

Graphics

  • Addressed an issue with the garage lighting when driving toward Ashwood.
  • Adjusted the timing for the white flash once players complete the Main Quest defense event in Vandorn Farm.
  • Addressed an issue where players would briefly see Janus Towers Plaza when loading into Vandorn Farm Survival.

Audio

  • Ammo drops now play sound FX when picked up.
  • The Freezer Key now plays sound FX when picked up.
  • Added an Announcer VO for when players earn an Eternal Perk.
  • Addressed an issue where zombie sound FX could disappear for some time.
  • Addressed multiple Operator VO lines.

Stability

  • Addressed a performance issue when destroying a Hoard Husk using the DG-2 Turret.
  • Addressed various stability issues.

Dead Ops Arcade 4

New Modes & Playlist Updates

  • Full Leaderboard reset.
  • Hardcore Playlist added.
  • First-Person Mode added to Normal Playlist.

Gameplay Improvements

  • Improved enemy targeting for more natural proximity-based behavior.
  • Adjusted enemy melee behavior.
  • Crawler zombies now expire 8 seconds after dismemberment.
  • Boss health rebalanced.
  • Updated barrel damage values.
  • Pole hazard lethality tuned.
  • Addressed an issue where the Abomination enemy could spawn outside the map.
  • Player collision improved when boosting.

SlayerMart & Items

  • Multiple SlayerMart bug fixes.
  • Various SlayerMart price adjustments.
  • Added cooldowns and restrictions to select gums and store items.

Fates & GobbleGums

  • Fate of Firepower tuning updates.
  • Divine Shield Fate bug fixes.
  • Fate upgrades no longer apply to purchased temporary Fates.
  • Various GobbleGum fixes.

Stability & Controls

  • General stability fixes.
  • Improved save/load reliability.
  • Resolved some controller input issues.

CALL OF DUTY: WARZONE

MAPS

New

» Haven’s Hollow «

Haven’s Hollow is a brand-new Resurgence map built from the ground up to deliver a fresh Resurgence experience.

It is inspired by late-summer, early-fall Appalachia, blending small-town Americana with a striking modern research complex to create a timeless, lived-in world.This map features vibrant lighting, colorful foliage, strong visibility, and carefully tuned pacing that lands just slightly larger than Rebirth Island while still maintaining that fast, high-intensity feel.

Players will explore a mix of locations – from the vintage Train Station to the modern Research Center – alongside familiar spaces like Main Street from Liberty Falls, redesigned to fit seamlessly into this setting.

Gameplay focuses on a streamlined, classic Resurgence experience with tight pacing, grounded mobility, consistent loot, and limited vehicles to keep combat approachable and energetic. While not official canon, the map includes redesigned spaces inspired by Zombies locations and features a collection of hidden Easter eggs for a fun layer of discovery throughout each match.

Primary Points of Interest

  • Coal Depot
    • A high-traffic junction where interiors make for strong ambushes and the rooftop offers risky but rewarding positions.
  • Lumbermill
    • An industrial complex with the map’s largest rooftop, layered interiors, and sneaky parkour paths for advantageous positioning.
  • Main Street
    • A dense collection of building interiors and loot spots, featuring the Motel, comic book store, and a high-stakes Bank drop reminiscent of Rebirth Island’s Prison rooftop.
  • Mansion
    • A reimagined Shattered Veil layout with new interior routes, attic choke points, and rooftop ascenders offering layered vertical play.
  • Pond
    • A natural lowland marked by long sightlines, strategic foliage for cover, plenty of ziplines for quick mobility, and a central Hunting Lodge overlooking ankle-deep waters.
  • Research Center
    • A spiraling, multi-floor facility around a central courtyard, topped with tiered rooftops and a dangerous yet important buy station below.
  • Riverboat
    • Unique, multi-level space with ascenders, ziplines, and tight interior fights balanced by open upper decks overlooking the river.
  • Train Station
    • The welcome mat of Haven’s Hollow – ideal for quick regains with fast access to supplies and tight engagements.
  • Barn Adjusted
    • Previously announced as Homestead, we’ve made several structural and layout changes to this POI:
    • Replaced the small shed with a new two-story interior structure, adding a lower town-side entrance and improved cover when engaging toward the barn.
    • Reworked the destroyed barn into a larger, more open structure with multiple interior and exterior routes to the upper level, creating more varied engagements and reducing single-point choke fights.
    • Reinforced the outer perimeter with a more solid fence to provide increased protection from long-range pressure coming from the Mansion rooftops.
    • Improved entrance callouts to more clearly communicate when players are transitioning into this space.
    • Repositioned the cabin cluster into a tighter cul-de-sac layout to reduce long sightlines toward the Research Center and better concentrate encounters.
    • Added an exterior fireplace and tall landscaping elements to further break up sightlines across the POI.
    • Relocated the grain shed and rotated the ladder to face the Church, enabling smoother rooftop access and new parachute rotation opportunities toward the barn.
» Verdansk «
  • Signal Station New Point of Interest
    • Located near the Military Base, Signal Station introduces a new high-visibility landmark centered around its towering radar arrays.
    • Players can complete a short side quest to activate the main radar and earn a portable Tactical Heat Map. This item reveals nearby threat levels for your squad in real time and is lost upon death.

This POI brings much-needed gameplay depth to what was previously a forest with only an average drop rate. Positioned near the center of Verdansk, it stays relevant deeper into matches while logically fitting as a high-altitude radar installation. Its unique multi-building layout provides clear visual and gameplay identities without adding excessive conflict to already busy surrounding areas, with most lines of sight intentionally oriented toward Military Base.

  • FactoryRemastered Point of Interest
    • Located near Superstore, the Factory returns as a remastered version of the fan-favorite Verdansk ’84 location.
    • The layout stays intentionally close to the original design while introducing new environmental dangers, including active missile production.

Reintroducing Factory helps support the naturally high-action ecosystem around Superstore, adding more options for players to engage or safely disengage from the area. The POI enhances rotational freedom while keeping combat intensity balanced across this hotspot region. The missiles inside Factory serve as a nostalgic nod to the classic Stadium update.

MODES

New

  • Weekend-Only Limited-Time Modes
    • Each weekend, a different Limited Time Mode will be featured, giving players new ways to experience Warzone. The currently planned modes are as follows:
      • Week 1 | Buyback Battle Royale Returning
        • A fan favorite mode that allows players to redeploy as long as they have enough cash when eliminated.
        • Squad Size: Quads
      • Week 2 | Amped Battle RoyaleNew
        • An experimental mode that increases base health to support longer, higher intensity engagements.
        • Squad Size: Quads
      • Week 3 & 4
        • No Limited-Time Mode will be available due to the holiday break.
      • Week 5 | Ultra Fast ResurgenceNew
        • Details to be announced at a later date.
        • Squad Size: Quads

PLAYLIST

New

  • Open Matchmaking
    • With the launch of Black Ops 7 Season 01, Open Matchmaking where skill is minimally considered will be introduced to Call of Duty: Warzone.
    • This change will apply to all non-Casual modes available on the Warzone playlist.

At the launch of Season 01, all squad sizes (Solos, Duos, Trios, and Quads) will be available across both core Battle Royale and Resurgence in Europe and North America. Other regions will be launching with Quads for both core modes.

During the first few weeks of the season, we will be closely monitoring matchmaking data across individual regions. Given the introduction of open matchmaking, this data will help us determine necessary adjustments per region to ensure the healthiest matchmaking experience possible. While any potential changes are still to be determined, we wanted to share this early for transparency.

For information about upcoming Playlists, please check out the dedicated Call of Duty: Warzone Trello Board.

GENERAL

  • Aim Assist
    • Tuned strength at short and long ranges and refined full-activation requirements to better balance engagements between Controller and KBM players.

For the launch of Black Ops 7, Treyarch shared that in engagements between similarly skilled Controller and Keyboard & Mouse (KBM) players, data showed a slight controller advantage at close range and a KBM advantage at long range.

As such, Black Ops 7 launched with a new right-stick aiming requirement for achieving maximum Rotational Aim Assist strength. When the right-stick isn’t used, or isn’t tracking a target effectively, players now experience a minimum Rotational Aim Assist strength. The goal for this new mechanic and other Aim Assist range changes is to provide the most competitive experience for all players and inputs.

Warzone will be inheriting these same changes with the launch of Season 01.

MOVEMENT

For movement, our goal this chapter is to make traversal feel smoother, more responsive, and more natural as you flow through the map.

  • Sprinting
    • Removed Tactical Sprint as a core ability.
    • Tactical Sprint is now available via the Sprinter Perk.
    • Increased base sprint speeds.

By shifting Tactical Sprint into a perk unlock and boosting base sprint speed, players still get a smooth, fast traversal experience but your movement choices now carry more intention and build identity. This lets Sprinter lean into high-mobility playstyles while keeping core movement fluid and fair for everyone.

  • Combat Roll
    • Introduced Combat Roll as a new movement tool, available through the Mountaineer Perk.

This new, optional mechanic lets players absorb fall impacts and maintain momentum, opening up new ways to reposition, descend from height, and chain movement options together creatively.

  • Experimental Mechanics
    • We’ve enabled both Wall Jump and the Grapple Hook in all Limited-Time Modes throughout Season 01.

Movement remains a core pillar of the Warzone experience, and we will be closely monitoring player feedback in our LTMs to identify opportunities for new mechanics, tuning, and future improvements.

LOADOUTS

To further streamline the create-a-class experience and reinforce weapon identity, we’ve made several foundational changes to loadouts and weapon customization.

  • Wildcards
    • Wildcards have been removed entirely.
    • Overkill is now available to all players by default.

Since Overkill was already the dominant choice for most players, this change streamlines the loadout process and simplifies how players select the weapons and attachments that define their playstyle.

  • Attachment Cap
    • Weapons are now limited to 5 attachment slots.

With this change, builds are more deliberate and each weapon’s identity is clearer. This helps ensure that Assault Rifles feel like Assault Rifles, SMGs feel like SMGs, and each weapon class maintains its intended role without excessive overlap.

  • Equipment Options
    • A number of lethal and tactical equipment options have been moved out of the loadout selection and will only be available via in-match loot.

With this change, our goal is to simplify loadout selection while making loot-only items more desirable and impactful. Each loot-exclusive item has been buffed to support this shift. This approach also gives us greater flexibility to rotate and vault items throughout the chapter to keep the sandbox fresh.

EQUIPMENT

Lethal and Tactical equipment have received a meaningful refresh this season, featuring a mix of powerful new additions and targeted adjustments to fan-favorite tools.

Equipment Interactions

Starting in Season 01, we’re introducing the first wave of our equipment counterplay interactions – also referred to as our rock-paper-scissors system. This system expands the core utility of equipment, adding additional depth to combat and encouraging players to think more strategically about what they carry throughout a match.

  • Stim Shot
    • The Stim Shot can now be activated immediately after being hit by a Flash or Concussion Grenade to fully clear their disorienting effects.

This change gives players a fast option to counter disorienting crowd-control effects, especially with the buff to Flash Grenades, enabling quicker recovery in high-pressure combat situations.

  • Smoke Grenade
    • The Smoke Grenade can now extinguish lingering flames created by Molotov Cocktails or Napalm Killstreaks.

These are only the first of several interactions we have planned for the Black Ops 7 year. We expect that these changes will lend to more dynamic and interesting outcomes during engagements, especially if squads properly coordinate their shared arsenal. As always, we’ll be keeping a close eye on how these systems perform and player feedback.

Available Equipment

» Lethals «

  • Needle Drone New
    • Small flying drone that explodes on impact.
      • Auto or manual-control toggle.
      • 4.5m explosive radius.
      • 170 max damage.
      • 8 second flight time.
    • Only available in loot.
  • Point TurretNew
    • Small deployable sentry turret that automatically shoots at opponents, distracting and damaging them.
      • 12.5m range.
      • 15 damage per shot.
      • Can stick to surfaces like vehicles.
    • Only available in loot.
  • C4Adjusted
    • Sticky explosive with a large blast radius.
      • 7m explosive radius.
      • 240 max damage.
      • Can be detonated via the C-Link without the clacker.
  • Combat Axe Adjusted
    • Retrievable throwing axe lethal to unarmored targets.
      • Behaves more like a throwing knife.
      • Faster throw speed.
      • Hit multipliers.
        • 250 torso
        • 275 neck
        • 500 head
        • One shot to downed targets.
  • Molotov Cocktail Adjusted
    • Thrown incendiary that creates a patch of flames.
      • 25 fire damage every 250ms.
      • Lasts 10 seconds.
      • Can be extinguished by Smoke Grenades.
  • Claymore Returning
    • Directional anti-personnel mine.
      • 6.5m front-facing explosive distance.
      • 300 max damage.
  • Drill Charge Returning
    • Burrows into surfaces before detonating.
      • 5m explosive radius.
      • 275 max damage.
      • Detonates at impact point if drilling fails.
    • Only available in loot.
  • Frag Returning
    • Cookable fragmentation grenade.
      • 6.5m explosive radius.
      • 240 max damage.
  • Proximity Mine Returning
    • Proximity-triggered explosive that launches upward.
      • 6.5m explosive radius.
      • 275 max damage.
      • Crouching reduces damage.
      • Going prone significantly reduces damage.
      • Highly effective against vehicles.
    • Only available in loot.
  • Sticky Grenade Returning
    • Sticky grenade with a timed fuse.
      • 5m explosive radius.
      • 180 max damage.
    • Under a different name in-game.
  • Thermite Returning
    • Incendiary device that sticks to surfaces.
      • 3m explosive and burn radius.
      • 50 explosive damage.
      • 100 damage on direct impact.
      • 12-damage fire ticks every 350ms.
      • Highly effective against vehicles.
    • Only available in loot.

» Tacticals «

  • Phantom Signal New
    • Tracking-virus device that affects up to three nearby opponents.
      • Not consumed if no opponents are nearby.
      • Tagged opponents emit sound for 10 seconds.
      • Tagged opponents appear on the compass.

Only available in loot.

The Phantom Signal is a new Tactical device used to track nearby opponents or sow chaos between squads. Ghosted players can be revealed by this device, while players using Cold-Blooded remain immune to its targeting. Most importantly, this equipment item is only consumed if there are opponents within range when you attempt to use it.

  • Pinpoint GrenadeNew
    • Shoots tracking devices at opponents.
      • 8.5m targeting radius.
      • 15-second active duration.
      • Tracked opponents are visible through walls in real-time.
      • Tracker can be removed.
    • Only available in loot.

The new Pinpoint Grenade replaces the Snapshot Grenade, allowing you to mark targets with removable trackers. Over its duration the device will continue to search for targets to mark, re-marking targets that may have already removed the tracker.

  • Psych Grenade New
    • Releases a cloud of hallucinogenic gas on impact that causes affected players to see short-lived phantom copies of themselves appear randomly around them.

The Psych Grenade replaces the Experimental Gas Grenade, introducing a new tactical interaction. It creates controlled chaos on the battlefield by disorienting opponents and disrupting their senses.

  • Decoy Adjusted
    • Simulates footsteps and gunfire.
      • 16-second duration.
      • Surface-stick behavior.
      • Generates randomized radar pings around the decoy.
  • Flash Adjusted
    • Blinds opponents
      • Up to 4 seconds when directly facing detonation.
      • Cookable for up to 3 additional flashes.
    • Only available in loot.
  • Heartbeat Sensor Adjusted
    • Limited-use detection tablet used to locate nearby players.
      • 15m range.
      • 90-second battery life.
  • Stim ShotAdjusted
    • Removes flash and concussion effects.
      • Refreshes tactical sprint.
      • Increases movement speed up to 8 percent.

As part of our rock-paper-scissors initiative, the Stim Shot now removes Flash and Concussion effects by default. Our goal is to give players more agency in how they respond to high-pressure situations and create additional layers of tactical decision-making in combat.

  • ConcussionReturning
    • Slows enemy movement and aim.
      • 1.5-second maximum stun duration.
  • Shock Charge Returning
    • Electric trap that stuns opponents.
      • 3m radius.
      • 7-second shock duration.
      • Causes loss of aiming control and random weapon fire.
    • Only available in loot.
  • Smoke GrenadeReturning
    • Creates a vision-blocking smoke screen.
      • Can extinguish lingering flames from Molotov Cocktails.

FIELD UPGRADES

  • Echo Unit New
    • Holographic-soldier decoy that tricks opponents.
    • Mimics a standing or crouching position when it is deployed.

The Echo Unit is a new deployable tool designed to distract opponents. Place it in a standing or crouched pose in high-visibility areas to mislead opponents and create openings for tactical plays.

  • Portable Decontamination StationAdjusted
    • Deployable autonomous neutralizing-agent dispersal unit.
    • Lasts for a limited time.
    • Can now be picked back up if deployed but not activated by gas.
  • Armor BoxReturning
    • Deploys a box of armor plates for you and your teammates.
  • Deployable CoverReturning
    • Portable, rapidly deployable ballistic cover.
  • Munitions Box Returning
    • Deploys a box of ammo and equipment for you and your teammates.
  • Recon Drone Returning
    • Remote-controlled drone with manual and auto-marking capabilities.
  • Trophy SystemReturning
    • Deployable defense system that destroys enemy projectiles mid-air.
  • War Cry Returning
    • Team rally that improves nearby ally movement speed and health regeneration.

» Resurgence Only «

  • Redeploy Drone Beacon Returning
    • Beacon that calls in a Redeploy Drone, allowing for quick repositioning.

KILLSTREAKS

  • Bunker BusterAdjusted
    • Designates a missile strike that pierces a building, deploying gas inside.
      • Now delivers gas 50m downward, covering a majority of large buildings.
  • Care PackageAdjusted
    • Calls in a crate containing high-value loot, including:
      • 1 power item
        • Advanced UAV, Bunker Buster, Utility Box, or a low-chance Specialist
      • 2 rare Perks
      • 4 resupply items
        • Cash, Armor Plates, or Ammo
    • Care Packages can also deliver new seasonal, rotating items.
  • Cluster Strike Returning
    • Launches a missile bombardment in a targeted area for a duration.
  • Counter UAVReturning
    • Launches a drone that scrambles enemy minimaps.
  • Napalm StrikeReturning
    • Launches a targeted strike of explosive napalm.
  • Precision AirstrikeReturning
    • Calls in twin jets to deliver a precision strike along the best available path.
  • Supply UAV Returning
    • UAV ship that reveals supply boxes on the minimap.
  • UAVReturning
    • UAV recon that reveals enemy locations.

PERKS

Lootable Perks

Lootable perks have been added to Battle Royale to expand in-match progression and create more dynamic power spikes through exploration.

Battle Royale

Contract Rewards
  • Reactive Armor
  • Scavenger
  • Mountaineer
  • Alertness
Legendary Supply Boxes
  • Tempered
  • Survivor
  • Reactive Armor
  • Alertness

Resurgence

General
  • Bomb Squad
  • Irradiated
  • Scavenger
  • Shrouded
  • Alertness
  • Veteran
  • Cold-Blooded
  • Reactive Armor

Perks & Categories

» Blue (Slot 1) «

  • Mountaineer Adjusted
    • Reduces fall damage and improves climbing.
      • Increases the height before taking critical fall damage by 5 meters.
      • Combat Roll further reduces fall damage by 10% and removes the movement penalty from high falls.
      • Increases ladder climb speed by 15%.

We’ve heard the feedback that Mountaineer wasn’t delivering enough impact compared to previous versions, and we agree that maintaining its identity is critical. In this update, Mountaineer now allows players to Combat Roll to further increase fall damage reduction. This also negates the negative effects typically applied when falling from significant heights, giving the Perk a more consistent and meaningful defensive role.

  • Cold-Blooded Returning
    • Grants immunity to tracking equipment, targeting systems, and electronic interference.
      • Immune to thermal optics, weapon targeting systems, heartbeat sensors, phantom signals, scrambling, EMP effects, Tracker, and Alertness.
  • Grenadier Returning
    • Improves explosive equipment and equipment handling.
      • Explosive equipment adds a 5-second health regen delay.
      • Explosive equipment inflicts a 20% movement slow for 3 seconds.
      • Throw equipment 15% farther.
      • See equipment trajectories.
  • ScavengerReturning
    • Improves ammo and resource acquisition.
      • Dead opponents drop a pack containing additional ammo, equipment, plates, and cash.
  • Veteran Returning
    • Improves equipment resistance and long-range weapon handling.
      • Resistant to flash, concussion, gas, and shock equipment effects.
      • Immune to Grenadier.
      • Increases hold-breath duration by 5 seconds.
      • Increases flinch resistance by 30%.

» Red (Slot 2) «

  • Bomb Squad Adjusted
    • Provides explosive resistance and equipment negation.
      • Reduces explosive and fire damage by 45%.
      • Spot and hack equipment through walls.
      • Highlight equipment for your squad while ADS.

Bomb Squad now reduces damage from explosive and fire-based Killstreaks. This update expands the perk’s defensive utility and opens up new opportunities for more aggressive, frontline play.

  • Reactive Armor Adjusted
    • Improves armor recovery and defense.
      • Armor regenerates up to 100% of its maximum if you avoid damage for 2 seconds.
      • Total approximated time to regenerate to maximum is 20 seconds.
      • Breaking armor triggers an EMP effect (won’t re-trigger until armor is fully restored).

We were initially cautious about the overall effectiveness of this perk, as maintaining a healthy plate economy is a key balance consideration. However, it also needed to feel more impactful in moment-to-moment gameplay. In addition to its new EMP trigger effect, we’ve reduced the delay before regeneration begins and increased its regeneration speed to improve its combat value without disrupting balance.

  • SprinterAdjusted
    • Improves sprinting and movement.
      • Grants Tactical Sprint.
      • Reload while Tactical Sprinting.
      • Reduces movement penalties while reloading or using equipment.

With Tactical Sprint removed from base movement, it is now available through a perk-based choice instead. We’ve also merged Gung-Ho into Sprinter, allowing the perk to fully focus on improving sprinting performance across the board.

  • Alertness Returning
    • Improves situational awareness.
      • Sense opponents within 30 meters.
      • Sense when you are being aimed at.
  • Quick-Fix Returning
    • Improves armor handling and health regeneration.
      • Insert plates one-handed.
      • Immediately begin health regeneration when eliminating opponents or inserting armor plates.

» Yellow (Slot 3) «

  • Adaptive New
    • Improves explosive defense, movement, and handling.
      • With plates not full: gain a 10% movement speed boost.
      • With plates full: gain improved ADS speed and sprint-to-fire speed.
      • Gain an audible warning when near trap equipment.
      • Traps triggered by the player are delayed.
      • Gain the ability to reset fuses when throwing back grenades.

Adaptive is a new perk designed to dynamically respond to combat situations. When your armor plates are full, it supports aggressive pushes; when plates are depleted, it grants a constant movement advantage to aid in repositioning. The perk also reintroduces elements of Reflexes through built-in equipment counterplay.

  • Ghost Adjusted
    • Improves stealth.
      • Undetectable by enemy radar pings while moving.
      • Effects are disabled if stationary for 1.5 seconds or more.

Ghost remains a strong pick but has become less clear in recent iterations. Starting with BO7, several interactions have been refined to better define its role. It now protects you from standard radar pings and no longer appears on Advanced UAV. However, it will no longer protect you from Heartbeat Sensors. To balance these changes, the time you can remain stationary before the stealth benefits has been reduced.

  • Survivor Adjusted
    • Improves health regeneration, revive speed, and survivability.
      • With full armor plates, gain one-hit protection against ballistic weapons.
      • Health begins regenerating after 4 seconds.
      • Allies revive you faster.

Survivor was a strong pick in Slot 1 but began to underperform in Slot 3. To reinforce its intended role, it now grants one-hit protection while at full armor. This behavior matches the version previously used in Warzone Ranked.

  • TrackerAdjusted
    • Improves tracking and target acquisition.
      • Shooting an enemy briefly outlines them based on range.
      • Automatically ping the enemy who downs you.
      • Track enemy footprints; when you shoot an enemy, all others can see their footprints for 10 seconds.

Tracker remains a strong perk, but we wanted to introduce new opportunities for teamwork. Now, when you damage an enemy, their footprints are revealed to all players, including both allies and opponents, creating added layers of coordination and counterplay.

  • Tempered Returning
    • Improves armor efficiency.
      • Refilling armor requires 2 plates instead of 3.

LOOT & ECONOMY

Seasonal Loot

Select items will now rotate in and out of availability each season to keep the sandbox fresh. The following lists include all items available in Season 01:

General Changes

Added
  • Select BO7 weapons & equipment
  • Static, hand-curated weapon builds
Removed
  • Pre-BO7 weapons
    • Except for certain easter egg rewards.
  • Pistols
  • Gas Masks
  • Self-Revives
  • Randomized attachments

Loot Pool

Lethals
  • Claymore
  • Combat Axe
  • Drill Charge
  • Frag Grenade
  • Point Turret
  • Proximity Mine
  • Semtex
  • Thermite
Tacticals
  • Concussion Grenade
  • Flash Grenade
  • Phantom Signal Injector
  • Pinpoint Grenade
  • Psych Grenade
  • Shock Stick
  • Smoke Grenade
  • Stim Shot
Field Upgrades
  • Armor Box
  • Deployable Cover
  • Echo Unit
  • Munitions Box
  • Recon Drone
  • Trophy System
  • War Cry

BUY STATIONS

Adjustments

Inventory | Battle Royale

Redeploy

$4,000

Armor Plate

$300

Cluster Strike

$3,000

Precision Airstrike

$5,000

UAV

$6,000

Munitions Box

$4,000

Armor Box

$4,000

Echo Unit

$1,500

Napalm Strike

$5,000

Counter UAV

$4,000

Loadout Drop Marker

Solos: $6,000

Duos: $10,000

Trios: $10,000

Quads: $10,000

Inventory | Resurgence

Redeploy

$4,000

Armor Plate

$300

Cluster Strike

$3,000

Precision Airstrike

$5,000

UAV

$6,000

Munitions Box

$4,000

Armor Box

$4,000

Echo Unit

$1,500

Gas Mask

$3,000

Self Revive

$4,000

Loadout Drop Marker

Solos: $6,000

Duos: $10,000

Trios: $10,000

Quads: $10,000

» Verdansk «
  • Locations
    • Updated Buy Station locations across Verdansk.
  • Buyback Speed Quality of Life
    • Further improvements made to how quickly eliminated teammates become available for buyback at Buy Stations after losing the Gulag.

CONTRACTS

Adjustments

  • Contract Spawn System
    • Additional contracts will now reveal in later circles more consistently.

We found that late-game Contract availability was still lower than we wanted, so we’ve made a slight tuning pass to ensure more Contracts remain active during the final stages of a match.

  • Search & Destroy Contract
    • This contract has been removed.

Low adoption rates toward the end of the previous chapter led to its removal for now, making room for more commonly completed contracts in the pool.

WEAPONS

One of our major goals for this season was to evolve weapon attachments to better support multiple viable build paths per weapon. This gives players more freedom in how they customize their loadouts, while providing stronger tuning levers for long-term balance.

  • Assault Rifle Barrels
    • Mid-range Barrel: Expands Medium Damage Range 1, a new Warzone-specific stat that improves effectiveness deeper into mid-range fights.
    • Control Barrel: Improves recoil control and bullet velocity to enhance long-range accuracy and consistency.
  • Expanded Attachment Functionality
    • Suppressors now provide visual recoil reduction in addition to keeping players off the radar.
    • Mobility-focused stocks now improve handling alongside movement benefits.
    • Heavier stocks further emphasize recoil stabilization for maximum control-focused builds.
  • Shotgun Slugs
    • For Black Ops 7 pump-action shotguns, slugs can now secure a one-shot headshot within maximum damage range, offering a high-risk, high-reward option for skilled close-quarters play.
  • Default Loadouts
    • Default loadouts will be regularly updated to reflect the current weapon meta, ensuring players can stay competitive and never feel left behind as the sandbox evolves.
  • Weapon Build Sharing
    • Players can now easily share their custom Weapon builds using unique share codes, making it faster than ever to try out different builds.
  • Legacy Weapons
    • Weapons from Call of Duty: Modern Warfare II, Call of Duty: Modern Warfare III, and Call of Duty: Black Ops 6 remain accessible and usable in Call of Duty: Warzone.
    • These can be found by navigating to Weapons > Loadouts > Custom Loadouts > Primary / Secondary / Melee, then scrolling to the far right to access the Legacy menu.
    • While Legacy Weapons are playable in Warzone, they do not support the following Black Ops 7 features:
      • Weapon Prestige and Weapon Prestige Camos
      • Black Ops 7 Weapon and Warzone Mastery Camos
      • New Black Ops 7 Reticle Challenges
      • Access to Black Ops 7 Weapon Customization items
      • Build Sharing and Build Codes

New Weapons

Assault Rifles

WeaponDescription

M15 MOD 0

  • Available Criteria: Unlocked immediately.
  • Full-auto assault rifle. Well-rounded in its power, accuracy, and handling.
  • Prestige Attachment: Fire Mods > MFS 5.56 NATO FMJ
    • Subsonic 5.56 NATO rounds prevents firing signatures from appearing on mini-map and improves damage range and inflicted flinch at the expense of bullet velocity.

AK-27

  • Available Criteria: Unlocked at Player Level 4.
  • Full-auto assault rifle. Very high damage and low vertical recoil, but high horizontal recoil and slow handling.
  • Prestige Attachment: Fire Mods > Enhanced Cycle System
    • Eliminate all Horizontal Recoil while firing with an improved fire rate at the expense of Muzzle Velocity and Vertical Recoil.

MXR-17

  • Available Criteria: Unlocked at Player Level 16.
  • Full-auto assault rifle. Excellent accuracy and range, offset by its slower mobility and rate of fire.
  • Prestige Attachment: Magazine > MFS Semi-Auto Fast Mag
    • Converts the MXR-17 into a powerful semi-auto weapon with a unique blend of firepower and handling. Faster to aim and reload with reworked recoil and more damage fall off.

X9 MAVERICK

  • Available Criteria: Unlocked at Player Level 28.
  • Three-round burst rifle. Great damage and recoil control. Average mobility and slower handling.
  • Prestige Attachment: Barrel > 14.6” MFS Pulse Load+ Barrel
    • A short and lightweight barrel to drastically improve all facets of handling. Far more stable when in air and landing with a significant bonus to mobility, all at a moderate cost to damage range.

DS20 MIRAGE

  • Available Criteria: Unlocked at Player Level 37.
  • Full-auto assault rifle. Respectable damage and integrated underbarrel grenade launcher. Offset by moderate recoil, mobility, and handling.
  • Prestige Attachment: Underbarrel > Mirage Tandem Launcher
    • Internal upgrade to the integrated launcher to fire two powerful explosive shells.

PEACEKEEPER MK1

  • Available Criteria: Unlocked at Player Level 52.
  • Full-auto assault rifle. Exceptional mobility and handling, but high recoil and limited range.
  • Prestige Attachment: Stock > MFS Counterforce-C1 Stock
    • Retains the expected recoil improvements of the standard Control Stock with additional improvements to Recoil Stabilization and Tac Stance Spread while taking a small hit to handling.

MADDOX RFB

  • Available Criteria: Battle Pass
  • Full-auto assault rifle. Fast fire rate with a large ammo pool.
  • Prestige Attachment: Barrel > 13” MFS Echo-Fire Barrel
    • A firing blowback system that increases the fire rate for every second bullet, granting a boost in firepower at the expense of some slight accuracy loss.

SMGs

WeaponDescription

RYDEN 45K

  • Available Criteria: Unlocked immediately.
  • Full-auto submachine gun. Solid balance of CQB (close quarter battle) power, handling, and recoil.
  • Prestige Attachment: Stock > MFS Full Stock+
    • An improved Tactical Spread stock that provides an overall movement bonus along with stronger improvement to Hipfire and Tactical Stance spread and improved stability when jumping and landing.

RK-9

  • Available Criteria: Unlocked at Player Level 7.
  • Three-round burst submachine gun. Rewards upper body and headshots in close quarters, with decent handling and mobility. Below average range.
  • Prestige Attachment: Underbarrel > MFS Ironlung Handstop
    • Stackable attachment that improves fire rate through reducing burst cooldown. Significantly reduces recoil when firing but removes the ability to auto burst. Provides flinch resistance but loses ability to hold breath.

RAZOR 9MM

  • Available Criteria: Unlocked at Player Level 19.
  • Full-auto submachine gun. Extreme rate of fire but limited range and slower handling.
  • Prestige Attachment: Barrel > 12” MFS Sidewinder Barrel
    • Aftermarket barrel that provides a massive bullet velocity improvement with a significant improvement to all aspects of recoil at the expense of handling.

DRAVEC 45

  • Available Criteria: Unlocked at Player Level 34.
  • Full-auto submachine gun. Very low recoil and decent range for the class. Offset by low damage, especially at longer ranges.
  • Prestige Attachment: Laser > MFS Agile Laser Pro
    • Overclocked laser provides strong bonuses to both mobility and handling with a smaller bonus to damage range at the expense of recoil control and stabilization.

CARBON 57

  • Available Criteria: Unlocked at Player Level 46.
  • Full-auto submachine gun. Very high ammo count, with respectable range and recoil. Below average damage for its class.
  • Prestige Attachment: Magazine > MFS Renown Plus Extended Mag
    • Improved Extended Mag that increases ammo capacity and drastically improves base, aiming, and sprinting movement speed at the cost of damage range.

MPC-25

  • Available Criteria: Unlocked at Player Level 55.
  • Full-auto submachine gun. Very high damage and excellent mobility and handling. Very high recoil and limited range.
  • Prestige Attachment: Barrel > 8.6” MFS Stratus-X Barrel
    • Shortened barrel to drastically improve recoil and provide a far more stable firing experience. Damage and Range is reduced but an increased headshot multiplier keeps firepower competitive.

KOGOT-7

  • Available Criteria: Battle Pass
  • Full-auto submachine gun. Excellent mobility and fast fire rate, but shorter-range capabilities and moderate recoil.
  • Prestige Attachment: Stock > MFS Kogot-7 Akimbo
    • A Dual Wield toggle that lets you swap between holding one or two SMGs. Damage range and hipfire spread suffer a slight penalty, overcome by the deluge of firepower at your fingertips. Blocks Underbarrel Attachments.

Shotguns

WeaponDescription

M10 BREACHER

  • Available Criteria: Unlocked immediately.
  • Pump-action charge shotgun. Optionally hold trigger to improve hip and ADS spread.
  • Prestige Attachment: Stock > MFS XK-Lite Stock
    • One-of-a-kind stock that offers a strong improvement to sprinting and walking speed. Also improves dive and slide to fire and spread when diving, sliding, sprinting, and jumping. Harms damage range and charge time.

ECHO 12

  • Available Criteria: Unlocked at Player Level 22.
  • Rechambering double-barrel shotgun. Great range and high damage potential with back-to-back shots.
  • Prestige Attachment: Barrel > 18” MFS Greyhound Barrel
    • Specialized extended barrel to provide a massive improvement to bullet velocity with a slight improvement to ADS Spread and additional improvements to recoil control at the expense of damage range.

AKITA

  • Available Criteria: Unlocked at Player Level 40.
  • Full-auto Shotgun. Excellent mobility and handling, balanced by high recoil and short range.
  • Prestige Attachment: Stock > MFS GD-7 Shock Stock
    • Provides a significant bonus to both mobility and handling at the expense of recoil control and spread.

LMGs

WeaponDescription

MK.78

  • Available Criteria: Unlocked immediately.
  • Full-auto light machine gun. Great damage and high ammo count, limited by slower mobility and handling.
  • Prestige Attachment: Magazine > MFS Heatshield Belt Fed
    • Takes longer to overheat and improves mobility in addition to removing movement penalties when firing. Improves recoil but has a significantly longer overheat penalty. Improves hip spread, but incurs an ADS Spread penalty.

XM325

  • Available Criteria: Unlocked at Player Level 31.
  • Full-auto light machine gun. Very fast fire rate, with excellent mobility and handling. Offset by higher recoil and shorter range.
  • Prestige Attachment: Laser > MFS Motion Strike Laser
    • Fashion your LMG into a mobile turret through an improved laser that massively reduces all hipfire spread and increases damage range but very drastically slows your movement speed to a crawl when firing from the hip.

SOKOL 545

  • Available Criteria: Unlocked via event later in season.
  • Full-auto light machine gun. Can switch on demand between a slower fire rate with high accuracy and range, and a faster fire rate with higher damage and recoil.
  • Prestige Attachment: Fire Mod > MFS 48-Dread Burst Mod
    • Converts the Sokol 545 into a powerful 6-round burst weapon, giving you the chance to recenter the weapon before unloading more rounds. Massively improved fire rate offset by reduced damage and range. Improved recoil control and mobility.

Marksman Rifles

WeaponDescription

M8A1

  • Available Criteria: Unlocked at Player Level 10.
  • Four-round burst marksman rifle. Extreme rate of fire within the burst, balanced by moderate burst cooldown.
  • Prestige Attachment: Stock > MFS Striker Tactical Stock
    • Improves hip spread and tactical stance spread with additional improvements to handling at the expense of recoil control and flinch resistance.

WARDEN 308

  • Available Criteria: Unlocked at Player Level 25.
  • Semi-auto Marksman Rifle. Very high damage and average handling. Limited by double-action fire delay.
  • Prestige Attachment: Fire Mods > MFS Snap Trigger
    • Removes firing delay and improves fire rate at the expense of recoil control and damage range.

M34 NOVALINE

  • Available Criteria: Unlocked at Player Level 49.
  • Two-round burst Marksman Rifle. Two-round burst marksman rifle. Exceptional damage and range, but low mobility and fire rate.
  • Prestige Attachment: Underbarrel > MFS Enhance-32 Handstop
    • Steady your aim for longer and with increased control and mobility with an enhanced grip that unleashes your true marksman.

Snipers

WeaponDescription

VS RECON

  • Available Criteria: Unlocked immediately.
  • Bolt-action sniper rifle. Quick rechamber. Moderate recoil and stability. Ability to steady while in ADS. Infinite range one shot headshot to down an enemy.
  • Prestige Attachment: Underbarrel > MFS R-Stop Handguard
    • Extended Hold Breath duration while also improving rechamber stabilization, aiming speed, sprint to fire speed, and flinch resistance.

SHADOW SK

  • Available Criteria: Unlocked at Player Level 13.
  • Semi-auto sniper rifle. High power and stable recoil, but low fire rate.
  • Prestige Attachment: Laser > MFS Convergence Box Laser
    • Steady Aim Laser upgrade to drastically improve sprint to fire time in addition to a stronger improvement to hipfire spread in all other states.

XR-3 ION

  • Available Criteria: Unlocked at Player Level 43.
  • Three-round burst sniper rifle. High power and low recoil, but slower handling and short pre-fire delay. Ability to steady while in ADS.
  • Prestige Attachment: Muzzle > MFS 3×3 Compensator
    • A unique muzzle that provides unparalleled hip fire accuracy. This deadly muzzle increases the weapons charge time and harms aiming speed.

PISTOLS

WeaponDescription

JÄGER 45

  • Available Criteria: Unlocked immediately.
  • Semi-auto pistol. Reliable sidearm with a very fast rate of fire and low recoil.
  • Prestige Attachment: Barrel > 9.6” MFS Vital Ace Barrel
    • Enhance the potential of the Jäger 45 with a unique barrel. This improvement to raw firepower comes at the expense of its fire rate, aiming mobility, handing, and recoil control.

VELOX 5.7

  • Available Criteria: Unlocked at Player Level 13.
  • Three-round burst pistol. High damage and controllable recoil, with a moderate effective range.
  • Prestige Attachment: Barrel > 4” MFS Celeste Barrel
    • Short Barrel that provides a strong improvement to movement speeds in addition to stronger improvements to in-air handling. Improves jumping and landing stability and weapon swap speed.

CODA 9

  • Available Criteria: Unlocked at Player Level 34.
  • Full-auto pistol. High damage and rate of fire, but high recoil and shorter effective ranges.
  • Prestige Attachment: Magazine > MFS DeltaCell Bulk Mag
    • Leaning more into submachine gun properties, this magazine offers a bonus to recoil stability and mobility, in exchange for weapon swap speed. Decreases damage but significantly improves damage range.

LAUNCHERS

WeaponDescription

AAROW 109

  • Available Criteria: Unlocked immediately.
  • Hybrid launcher. Locks on to vehicles and Scorestreaks, while also capable of accurate free fire.

A.R.C M1

  • Available Criteria: Unlocked at Player Level 25.
  • Charge launcher. Hold trigger to charge an energy beam that pierces enemies. Deals high damage to vehicles and Scorestreaks.

Special

WeaponDescription

NX RAVAGER

  • Available Criteria: Event Reward
  • Launches high damage bolt projectiles. Can be configured to fire explosive bolts that detonate a short time after impact.
  • Prestige Attachment: Magazine > Tribolt
    • Improve your fire rate with the Tribolt Prestige Attachment, allowing your Operator to load in three bolts at a time for quick follow up shots that help mitigate time spent reloading.

MELEE

WeaponDescription

KNIFE

  • Available Criteria: Unlocked immediately.
  • Melee weapon. Short range and fast attack speed.

FLATLINE MK.II

  • Available Criteria: Unlocked at Player Level 49.
  • Melee weapon. Short to moderate range, and moderate attack speed.

BALLISTIC KNIFE

  • Available Criteria: Weekly Challenge Reward: Week 1
  • Spring-action knife launcher. Can fire retrievable blades as projectiles.The Ballistic Knife returns, a staple Black Ops weapon that lets you pull off deadly ranged attacks with surprising speed and accuracy as the blade is fired from the handle, eliminating unarmored targets on contact.

VEHICLES

Returning

  • Polaris Vehicles
    • The Polaris RZR Pro R 4 UTV and Polaris Sportsman XP 1000 ATV return in Season 01.
    • Available across Verdansk, Rebirth Island, and Haven’s Hollow.
    • Both vehicles now feature an updated Black Ops 7-themed visual design with a fresh, sleek look.

CHALLENGES

Complete challenges every week of the season to unlock new Loadout items, Camo rewards, and XP. Beginning with Season 01, the Weekly Challenges Menu, accessible via the Lobby or the Challenge Hub in the Career Menu, gives you the chance to earn new Attachments, Scorestreaks, Weapons, and more by completing Challenges in all modes.

At the start of Season 01, immediately check the Weekly Challenge menu to see the available rewards and the challenges required to access them. Complete any six challenges across any (or all) of the four supported modes — Co-op Campaign/Endgame, Multiplayer, Zombies, or Call of Duty: Warzone — to unlock the weekly Loadout reward. Check the menu again the following week for the next gameplay reward.

Completing challenges also rewards XP, and this is a great way to rise through the Levels. Don’t worry if you miss a week; as long as you’re playing Black Ops 7 during any part of Season 01, all the previous Weekly Challenge Challenges and rewards are still accessible, up to the point the season concludes.

Week 1 Reward: Ballistic Knife: For the first week of Season 01, a brand-new Melee Weapon is your reward: Make sure you’re rapidly completing Weekly Challenges to unlock the Ballistic Knife!

UI/UX

New

  • HUD Visual Improvements
    • Compass
    • Tac Map
    • Equipment Widget
    • Squad Widget
    • Quick Inventory
    • Buy Station
    • First-Time User Experience prompts
  • Front-End Visual Improvements
    • Play Tab
    • Weapons Tab
    • Operators Tab
    • Career Tab
  • Warzone Armory
    • Any weapons you have not yet unlocked from current or past titles can now be accessed by completing a Challenge in the Armory.
    • Navigate via Career > Challenges > Armory.
  • Improved Rotation Playlist UI Quality of Life
    • The playlist rotation interface has been improved to better showcase available squad sizes and map options.
  • Loading Screen Improvements Quality of Life
    • Additional gameplay and mode information has been added to the loading screen to improve clarity during match entry.
  • Reward Feed Quality of Life
    • A new Reward Feed has been added, allowing players to view a history of recently unlocked rewards.
  • Dedicated Button to Leave Firing Range Quality of Life
    • A dedicated button to exit the Firing Range has returned, replacing the previous keybind-only exit method.

Adjusted

  • Navigation & UI
    • Minor navigation improvements to Loadouts.
    • Minor map rotation UI improvements to the Play Tab.
    • Legacy Weapons moved to a new Legacy tab in the Weapons menu.
    • Improved First-Time User Experience flow.
    • Added Weapon Build Share/Copy functionality.
    • Added Kick/Ban features to Private Match for Lobby Admins.
  • In-Game HUD
    • Self-Revive indicator repositioned to the right, next to Gas Mask and Armor Plates.
    • Minor layout updates to Loot Cards for improved readability.
    • First-Time User tooltips moved to the right side with improved layout and timing.
    • Minor improvements to perk and equipment icons, including better in-use feedback.
    • Minor notification improvements for clearer on-screen messaging.
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