The main problem with the game is not the procedurally generated content. The real issue is the structure itself. Bethesda did not build Starfield around its setting or its scale. They just reused the same old framework they have been using for years and tried to stretch it across a completely different kind of game.
Because of that, a lot of things simply do not make sense. You have this enormous galaxy to explore, yet you barely interact with the curated, human made part of it. The systems exist, but they do not work together or they simple don’t work on the scale they should. Progression feels meaningless because it does not matter, and the story, especially the handcrafted parts, is among the most generic Bethesda has ever made.
So no, the procedural generation is not the real problem.


