The sim-racing hardware landscape has undergone a massive transformation in the last few years. What was once a niche market dominated by a few key players has exploded into a multi-million dollar industry, with brands like Fanatec, Logitech, Thrustmaster, Nacon, and Moza fighting for space on sim-racer’s rigs.
As more manufacturers eye the PlayStation ecosystem, the question of how Gran Turismo handles this influx of hardware has become an interesting topic. Speaking at the 2025 World Series Finals in Fukuoka, Japan, Polyphony Digital boss Kazunori Yamauchi addressed the studio’s strategy for hardware compatibility, the “Spec III” update, and why the PC’s “freedom” isn’t always the right path for a console experience.


