CC Writes, “One of the most fascinating things about Resident Evil, as a franchise, is how often these games take on different interpretations as the series progresses. We don’t think of Resident Evil 5 the same way as when it came out, or Resident Evil 6, or Village. This is one of the few gaming franchises that meaningfully uses the past, both narratively and in its design. These are games integrally shaped by their place in time, the world, and the larger series. And similarly, I think Requiem is a game that we’ll be talking about for years to come, reevaluating more than once.”


