Pokemon’s turn-based combat can be best described as an inch wide and a mile deep. Its rock-paper-scissors style is easy to understand, but below the murky surface lies an entirely different game. Moves that may seem useless at first glance take on a different meaning in a competitive setting, where complicated stat spreads are tweaked ever-so-slightly to maximize a Pokemon’s efficiency and a constantly evolving meta-game makes it hard to nail down which strategies are viable and which aren’t. Toss in over 1,000 unique monsters that can be trained in hundreds of thousands of different ways, and you’re left with arguably the most impenetrable competitive video game scene of all time.
For decades, Pokemon’s competitive scene was just that: a near-impenetrable experience that requires hundreds of hours–and hundreds of dollars–to keep up with. Pokemon Champions is The Pokemon Company’s attempt to bring white-knuckled, competitive battling to the masses. The financial barrier to entry, at least ostensibly, is low thanks to its free-to-play model, and the snappy stat-training mechanics reduce a lot of friction. However, Pokemon Champions lacks the necessary onboarding to captivate a new audience while also giving clear advantages to players who’ve invested in Pokemon Home. In its current state, Pokemon Champions falls just short of being the be-all and end-all of competitive play that I hoped for.
Despite Pokemon Champions’ lackluster onboarding, there are a lot of tutorials. When you first start up the game, you’re introduced to a cast of characters who teach you how to battle, obtain Pokemon, and build a team. Assuming you don’t skip any dialogue, it takes roughly 30 minutes before you’re set loose. From there, you can battle online, train Pokemon, build teams, or continue with supplementary tutorials. I opted to do the latter.


