IGN : Using audio logs to help convey a game’s story is nothing new. In fact, audio logs aren’t even new to Halo, with Halo 3: ODST’s Sadie’s Story being one of the most memorable parts of an incredibly memorable game, and Halo 4’s Terminals delivering key details about the Didact. Halo 5 utilized them too. But Halo Infinite – thanks to its campaign’s open-ring structure – is putting them to use in a contextually fascinating way: to tell multiple sides of the larger story about the fight on Zeta Halo between the UNSC and The Banished that takes place prior to the start of when you as Master Chief enter the fray.


