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Legends of Runeterra 3.6.0 Patch Notes: Runeterra Turns Two

April 26, 2022
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Riot Games has released the patch 3.6.0 notes for Legends of Runeterra, ushering in the game’s second anniversary celebration.

The anniversary update brings changes and improvements to multiple champions, including Ashe, Darius, and Malphite. Nasus will regain the Fearsome keyword he lost in a previous update, while Leona will gain Overwhelm at Level 2 to give her some added punch in the later stages of a match. The full list of changes from the patch is below.

Arcane Vi is joining Legends of Runeterra as a free reward.

Those who update to patch 3.6.0 and log in for seven days between the patch’s launch and May 11 at 11 AM PT / 2 PM ET will receive multiple cosmetic rewards, including new Arcane skins for Jinx and Vi, a new Arcane Vi emote, and an anniversary-themed card back.

Legends of Runeterra is a collectible card game set in the world of League of Legends. The game is available now on iOS, Android, and PC.

Legends of Runeterra 3.6.0 Patch Notes

2nd Anniversary Login Event

Legends of Runeterra is turning two, and we’re giving out gifts to celebrate! From the release of patch 3.6.0 to May 11 at 11:00AM PT, log in over 7 days to receive exclusive 2nd Anniversary rewards, including:

  • Arcane Skins for Vi & Jinx

  • “See This Look?” Arcane Vi Emote

  • Turning Two Icon & Card Back

New Cards

In addition to the rest of the card updates below, we’ve got another set of new cards for this patch to fill in some gaps for a few archetypes, namely: Elites, Reputation, and… Udyr. Work with us, we’re still experimenting with this idea.

Might of the Vanguard

We’re generally improving the Elites package in this patch, and Might of the Vanguard acts as a flexible way to bring another fairly-statted Elite to the field or make your other Elites more… elite, in one big cast.

For Glory!

Much like with Elites, Reputation has a few additional changes this patch to make the overall package more satisfying to pull off. For Glory! can help activate Reputation faster, or act as an efficient way to pull some threats from the enemy’s backline.

Inner Beast

With Udyr’s new level-up condition revolving around Stances, Inner Beast acts as a flexible card that can work with a wide variety of Freljord cards, while providing a much more explicit benefit to Udyr himself.

Card Updates

As laid out in the Early 2022 Roadmap, this is our Champion Adjustments patch. We’ve made a range of changes to some underplayed champions to help smooth out their gameplans, as well as some supporting cards for Elites, Reputation, and Udyr, among others.

Also, yes, nerfs The Bandle Tree & Yordles in Arms.

Here’s a look at each of the card updates coming in this patch:

Champions & Related Cards

  • Ashe (Level 1)

  • Darius (Level 1)

  • Galio (Level 2):

  • Garen (Level 1 & Level 2):

  • Karma (Level 2)

  • Katarina (Level 2):

  • LeBlanc (Level 2):

    • New Effect: When I level up, and each time I see you deal 15+ damage, create a Mirror Image in hand. If you already have one, reduce its cost by 1 instead.

  • Leona (Level 2)

  • Malphite (Level 1 & Level 2)

  • Nasus (Level 1)

  • Nocturne (Level 2)

    • Change: When you play a unit, give enemies -1|-0 this round. → When you summon a unit, give enemies -1|-0 this round.

  • Sion (Level 1, Level 2, & Returned)

    • Base Stats (Level 1): 1|6 → 2|6

    • Base Stats (Level 2): 8|6 → 9|6

    • Base Stats (Returned): 8|4 → 9|4

  • Udyr (Level 1 & Level 2)

    • Level-Up Condition: You’ve damaged the enemy Nexus 7+ times this game. → You’ve played Stance Swap 3+ times this game.

    • Base Stats (Level 1): 4|4 → 5|4

    • Base Stats (Level 2): 5|5 → 6|5

      • Udyr should feel right at home playing Stance Swap, so changing his level-up to revolve around it should make his kit more cohesive overall. We’re also giving his power a slight boost to make him more of a threat early on.

  • Vladimir (Level 1 & Level 2)

Followers, Spells, and Landmarks

  • Ambush

  • Ballistic Bot

    • Base Stats: 1|3 → 0|3

      • This bot has been an overperformer for a while, and with Viktor’s recent buffs, it’s time to tune the engine down a notch.

  • Blood for Blood

  • Buried Sun Disc

    • Change: When an Ascended ally levels up, advance me 10 rounds. → When an Ascended ally levels up, advance me 9 rounds.

  • Callous Bonecrusher

  • Hyara Allseer

    • Change: When I’m summoned, create a Stance Swap in hand. It costs 0 this round. → When I’m summoned, create a Stance Swap in hand. The first stance you play each round costs 0.

  • Swiftwing Lancer

  • The Bandle Tree

  • Vanguard Squire

  • Yordles in Arms

    • Change: Give allies +2|+2 this round. If you’ve summoned or cast cards from 4+ regions, give allies +4|+4 instead. → Give allies +2|+2 this round. If you’ve summoned or cast cards from 4+ regions, give allies +3|+3 instead.

      • YiA hasn’t seen as much play as before 3.4 with all the new decks popping up, but it’s still a little too scary when it is played, so we’re reducing the enhanced effect.

Game Rule Updates

Following up from patch 3.4.0, we have some important rule changes, as well as more visual UX improvements. We’ve got a few videos here that outline all the changes, but please read below for full info.

Context from game designer Rubinzoo:

  • Burst / Pass: Previously, you could only end the round after your opponent has fully passed without taking an action. Beginning this patch, if your opponent passes after playing only a Burst or Focus spell, you may now end the round. We’re making this change to:

    • Create consistency between how gameplay flows both inside and outside of combat.

    • Create higher-stake decisions especially in the late game.

    • Reduce empty and unnecessary pass and pass backs.

  • “Cast” is merging with “Play”: This is a bit complex, so let’s define “Play” in LoR first:

  • With this change, we’re adjusting 61 cards in ways that range from small text-only changes to larger impact timing changes. The vast majority of these are card buffs with some slight tweaks and a few nerfs. We plan to extra-closely monitor both in positive cases for buffed cards and negative cases for nerfed cards and make future changes accordingly. We’re making these changes to:

    • Unify the timing of our Spell Listeners to increase consistency and understandability.

    • Increase gameplay satisfaction of playing with cards like Lux or Heimerdinger.

    • Increase the overall utility of slow spells.

    • Clean up the space for new mechanics.

This might be hard to fully grasp right away, so take some time to experiment! Our goal is to make gameplay more intuitive right off the bat, and we’ve put the work in to iterate on these changes to make sure they’ll land right, and we’ll keep a close eye on feedback. Once the patch drops, let us know how you feel about the changes!

Visual UX Updates

On top of 3.4.0’s Premonition update, this patch, we’ve added additional visual UX updates to make it easier to tell what’s going on in a match. No gameplay rules are changing based on these updates, they’re visual-only.

  • Stack Clarity: The board visuals aim to clarify that there are unresolved actions, and which player started a stack.

  • Attacker & Blocker Indicators: Units that can attack or block get sword or shield icons, respectively, that clearly indicate their status.

  • Turn Gems & Button Naming: The “Ok” / “End Turn” blue button has been relabeled to consistently name what’s happening to reduce ambiguity. Two gems have been added to the button to indicate turn status. A lit gem means the player on that side has committed an action. Once both gems are lit, actions will be resolved or the round ends.

  • Attacker Chevrons: Attackers have a red, pointy indicator if they’re going to hit the opponent’s Nexus. They lose it if they’re blocked or reduced to 0 power.

  • Clearer Ghost Blockers: Ghost blockers (the translucent visuals that remain after a blocker is removed during combat) now appear under the blocker as soon as it is placed, to make it clearer that the attack is still blocked, even if they’re removed.

As with the game rule updates, we’ve done a lot of testing on these to make LoR a more intuitive experience overall, and we’re looking forward to your impressions and feedback once the patch drops!

Personalization

The following personalization items are available with this patch:

  • Additionally, based on feedback regarding skins and our continuing efforts to improve personalization offerings, we’ve added custom champion spell card art to all existing Epic-tier skins, as well as new VFX for Pool Party Draven’s Spinning Axe Spell. Ruined Draven’s Spinning Axe will be updated with new VFX in patch 3.7.0 as well.

    • Battle Academia Lux

    • Cosmic Zephyr Yasuo

    • Dark Star Zed

    • Gilded Vi

    • Pool Party Taliyah

    • Santa Braum

    • Sentinel Irelia

    • Worldbreaker Trundle

    • Pool Party Draven

    • Ruined Draven

  • Emotes

    • “See this Look?”

    • “Time to shut up.”

Bug Fixes

  • Fixed an issue where tooltips would sometimes not show when hovering over some cards.

  • Oracle’s Eye will now interact correctly with a level two Rumble.

  • Fixed an issue where the visuals for Restored Sun Dic would remain after leaving Oracle’s Eye.

  • Fixed an issue where Landmarks offered after playing Stoneweaving had incorrect costs.

  • Fixed an issue where Blighted Caretaker was not correctly using optional targeting.

  • Spellshield will now correctly block Despair’s effect.

  • Various text & grammar consistency fixes.

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