WTMG’s Thomas Medina: “Basically, you have to manage your resources, construct defenses to protect your crystal, power rooms to limit enemy spawns, while also pushing forward with your party to find the exit. It sounds like a lot to keep track of, but it’s presented so cleanly that it’s easy to get the hang of quickly. There’s also plenty of depth, which makes it very replayable. Overall though, what kept me coming back to Dungeon of the Endless was the way every run felt like a different puzzle to be solved. Though each level started to look the same, the wide variety of room types and layouts available meant that it never felt the same. If you’re a rogue-like fan desperate for something new, this is exactly the game you’ve been waiting for.”


