In Ghost of Tsushima, “everything moves”. If Infamous: Second Son was a showcase for what this generation could do with flashy neon lights and pretty particles, Sucker Punch’s next game hopes to make its world feel alive through motion. Instead of interrupting your adventure with intrusive UI elements, this samurai adventure game lets the wind be your guide. Press a button and the wind shifts, pointing you in the direction of your next objective. The wind blows and the world breathes along with it.


