The 10 year plan is still there for Multiplayer and forge but in no way did they say that Campaign would be getting supported that way.
The game was well-received when it launched. Everyone liked the campaign and the changes it brought in. 343i brought in the traditional forerunner architecture back and it felt like old Halo again.
The Multiplayer was well received as well but it was the exp system and the lack of content that was the issue. Also, a lot of people hated the store and made it a big issue arguing that it put all the good gears behind a paywall.
Also the switch to the unreal engine isn’t for Halo Infinite but for Certain Afiinty’s Halo Game.
The layoffs at 343i was the entertainment side of things. Kiki Wolfkill was removed from her position as head of the entertainment side which means that the layoff are from that side. I can imagine why they have lay off that side of 343i because they were the ones who greenlit the writing Halo TV shows.
The expanded books for Halo also relied on too much. Not saying they were bad but more having to read to understand the plot points of the next game didn’t make sense.
The restructuring of 343i gaming side happened last year after the removal of Bonnie Ross as Head of studio. Pierre Hintze is now the head of 343i and he is the one responsible for turning MCC around.


