Wesley LeBlanc: “During a recent hands-on preview with Final Fantasy XVI, I was able to participate in a group interview of the game’s producer, Naoki Yoshida, its director, Hiroshi Takai, and its combat director, Ryota Suzuki. One question asked was about why the game returns to the series’ high fantasy roots, and why it has such a different tone compared to recent Final Fantasy games. According to Takai, it all started with summons.”


