WTMG’s Leo Faria: “The foundations for a good and ambitious fighter can be seen in Omen of Sorrow. It was a commendable effort by its developers, but sadly, the game falters in its minuscule roster size, pointless story mode and ridiculous trophy requirements. Still, I am actually glad this game exists. There’s something about it that made it extra charming. Omen of Sorrow reminded me a lot of those adorable mid-tier fighting games that were everywhere during the Nintendo 64/PS1 generation. Games like Fighters Destiny, Bio Freaks, War Gods, Mace: The Dark Age. Games that weren’t able to compete with the big ones, but sure as hell tried, and we all lauded the attempt. That’s Omen of Sorrow in a nutshell. Flawed, but I respect the hustle.”


