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Home Gaming

Why Xbox Game Pass Is So Attractive For Devs, Whether It Cannibalizes Sales Or Not

March 25, 2023
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gangsta_red30m ago(Edited 29m ago)

“This gamepass model actually incentives devs to make shorter, smaller and potentially shallow games in order to get them on gamepass and make a quick buck.”

Oh yeah, which developer has said this? What games are being developed that are shorter and more shallow because of Game Pass? Especially when all the games are available outside of game pass.

“Sure the developer gets paid but that info isn’t disclosed.”

It may not be disclosed but it’s enough for them to do business with MS and GP. Would that same game get that specific return amount taking it’s chances in retail on the shelf with better known IP’s? Especially a game with no brand name behind it, no big publisher backing it up and no big marketing deal to get the name out there? How about buried in the digital marketplace unable to compete because they don’t have the money to place their ad on the homepage?

“Gamers will forget your game shortly after release unless it becomes really popular.”

So, like any other game out there right? Sort of like Hogwart’s Legacy right now.

https://gamerant.com/hogwar…

“Hogwarts Legacy’s average player count has dropped by a whopping 47.44% in the last month, with its peak concurrent players on Steam in the last 24 hours sitting at around 98,833 compared to the 527,652 players it had at launch.”

This Gamepass model actually lets gamers try a lot more games for a low subscription price. A lot more games that in any other circumstance they wouldn’t have tried let alone bought in the first place. I don’t know why “gamers” on this site forget that in favor of trying to down play GP with every other excuse besides the one we all do here as a hobby, play games. It also lets developers breath easy, at least on the Xbox side of finances knowing that their game is covered on that end.

Can’t understand how anyone could be upset at that.

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