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PlayStation: Our live-service games will target different genres, release schedules and audiences

May 1, 2023
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Christopher6m ago(Edited 0m ago)

***You’re expecting multiple GaaS games to survive off cosmetics-only purchases and multiple Seasons for only cosmetic content? Isn’t the point of a GaaS game to bring in a continuous revenue stream? If it’s just cosmetics how is that going to be successful?***

I mean, it works for Fortnite, Apex Legends, and Overwatch 2 (though you might have to play for 20 hours to unlock a new character).

People buy cosmetics only stuff a ton in current GaaS models. Heck, F2P MMOs sell almost entirely cosmetic only things.

People like to have different looks to show off in game. Some work through the season challenges and what-not to unlock them, but a lot of people just buy them.

Now, on mobile, you absolutely have the whale system of design. It’s 100% pay-to-win. But, that doesn’t work on consoles or PC games as well. And I assume this discussion isn’t about mobile games but about PC/console games.

I 100% agree that there could be too many GaaS games and some will fail. But, it’s possible to have success with 2 out of 10 and still make big money in the end. It’s also possible to diversify the gameplay to meet the GaaS desires for specific markets, from the genre (fantasy vs sci-fi vs superhero vs modern) to the gameplay (fps, tps, rts, hack and slash).

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