VGChartz’s Lee Mehr: “Although constraints can lead to good games finding creative solutions, Road 96: Mile 0 is assuredly not one such example. Every quality about it feels like a rushed and artificial way to expand DigixArt’s world without considering design, tone, or context. There are distinct pockets of inspiration that I can appreciate; exploring dual protagonists from wildly different backgrounds is a great starting point, for instance. But the crucial thing hindering that idea beyond insipid dialogue, confused stakes, and poor pacing is simply… the lack of inspiration. From production to the haphazard design, it epitomizes the prequel (or side story) that feels like it’s just spinning its wheels. Perhaps that’s why the subtitle fits so well: it feels like you go nowhere.”


