Considering all the early tech issues Unreal Engine 3 had combined with Japanese developers working with a foreign language engine Lost Odyssey on the PS3 would have been a tech disaster if it had used UE3.
Lost Odyssey’s long load times and framerate drops are evidence of just how hard it was working with early builds of UE3, it’s a miracle Lost Odyssey turned out as well as it did.
In a perfect world Lost Odyssey would have launched on the PS3 but I doubt Sony or anyone else would have funded the project if Microsoft didn’t.


