VGChartz’s Evan Norris: “The landscape of Medieval Europe goes perfectly with turn-based tactics and strategic gameplay. And although Argonwood has successfully tapped into that symbiosis, it hasn’t quite made the most of it. While the resource management, city-building, and decision-making aspects of the game are highly addictive, they’re often undermined by the strict structure and inflexible timelines of the campaign. The game’s sandbox modes fare better, due to the freedom to play at your own pace. No matter the mode, though, combat isn’t as evolved or nuanced as it could be, even if it looks great in action. All that said, the core of Rising Lords shows huge potential. With a better campaign, fewer technical hitches, and deeper combat options, it could be something special.”


